This document outlines accessing Non-Asset packaged applications during the stream.
Prepare to execute instructions.
To access local Non-Asset files at runtime, and have them load correctly in your streamed application, where would you place the Asset folder to access its files at runtime?
If you need to use the Non-Asset files in the project, make sure you put them in the saved folder.
Go to Project Settings → search ‘’additional non asset directories to package’’ → Add elements and choose a directory from your computer.
In the packaged folder on your desktop, it should be in the Content directory.
Image1. Unreal Engine editor: Project Settings: Additional Non-Asset directories to package
Image2: Package a Non-Asset
Image 3: Copy a Non-Asset
Then get the Node, “Get saved Dir“. It will give you a complete path of that such as:
From there you need to add a file name that you want to upload with extensions. For example
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