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Eagle 3D’s guidelines on the Firewall restriction

akhikajol

akhikajol

  • October 24, 2023
  • 3 min read

This document outlines the firewall restrictions that could block the access to Eagle 3D’s platform and applications.

Preparing to execute instructions

Before starting the first step, make sure you have:

1. Access to the Control Panel
2. Enabled the Pixel Streaming plugin Enabled the Pixel Streaming plugin
3. Packaged your application Package your Project from Unreal Engine
4. At least one uploaded application Upload your Unreal Engine Application

To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

1. Firewall blocking access to Eagle’s Platform

Some networks, such as corporate or public Wi-Fi networks, may have strict firewall rules that prevent pixel-streaming connections. This can block the users’ access to their applications.

Firewalls would block specific ports or protocols required for streaming, preventing the application from establishing a connection to Eagle’s website.

Below is an example of a firewall restriction issued by Cisco Umbrella firewall.

Image 1. Example of a firewall blocking access. Page 1

Image 1. Example of a firewall blocking access. Page 1

Incorrectly configured port forwarding or network settings on the server can hinder proper communication with the client.

Proxy servers or VPNs can interfere with the Pixel Streaming connection and may cause access issues.

2. Remediation

2.1. Contact Your IT Department or Network Administrator

The first step should be to reach out to your IT department or network administrator. They can provide you with information about why the application is blocked and if there are any reasons for the restriction.

2.2. Request Whitelisting

You can request that the application’s URL or IP address be whitelisted in the firewall rules, allowing it to pass through. Your IT department can handle this request.

Consult your IT department or network administrator for guidance and support to whitelist the network and ensure that the necessary ports are open and firewall rules do not block pixel streaming connections. Consider providing alternative access options, such as HTTP fallback, for restrictive networks.

2.3. Determine the Type of Block

Firewalls can block access to applications for various reasons, such as security, content filtering, or bandwidth management. Knowing why the application is blocked can help address the issue effectively.

2.4. Use a VPN

If the application is blocked due to network policies or geographical restrictions, using a VPN may help you bypass the restrictions.

Always prioritize security when addressing firewall restrictions. Your IT department or network administrator should be your first point of contact for resolving these issues, as they have the necessary knowledge and authority to manage the network and security policies effectively.

VPN could be a solution to bypass firewall issues, but it could cause a huge lag and quality issues while Pixel Streaming applications.

Need help? Contact Support

if you still need help, contact Eagle 3D Streaming support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today.

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Explore

  • Getting Started with Eagle 3D Pixel Streaming
    • Create Eagle 3D Streaming User Account
    • Enable the Pixel Streaming plugin
    • Package your Project from Unreal Engine
    • Upload your Unreal Engine Application
  • Control Panel
    • 4. Generate URLs from the Control Panel
    • What is the shouldSecureURL feature?
    • GENERATE MEETING URLs from the Control Panel
    • Upload a new Version of your application
    • Deleting an application
    • DATA Analytics
  • Configurations
    • Set Up Configurations on your Control Panel
    • Tab: Streaming
    • Secure Streaming URL by Password protection
    • ”Launch most recent already available” feature
    • Tab: Session
    • Away From Keyboard (AFK)
    • Tab: UI
    • Pixel Streaming Quality Control
    • Tab: Developer option
    • Command Line Parameters
    • Download UE Log On Client Side Upon Crash
    • Get UE Logs in the browser Console during runtime
    • Tab: Sound
    • Set up VoIP in your applications on Eagle 3D
    • Tab: Video
    • How to adjust video quality?
    • Tab: Mouse
    • Tab: Keyboard
    • Tab: Platform
    • Tab: Customization
    • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
    • Tab: Loading Screen
    • Play Video During Loading Sequence
  • E3DS Account Management
    • Transfer Account (username) to Another Email
    • Change or Remove Account Username
  • Communication between unreal and page
    • Feature Template for Eagle 3D Pixel Streaming
    • Toggle Fullscreen from blueprint
    • Redirect Streaming Window/Tab to a New Web Page
    • Upload and Download Files
    • Upload A local file from User’s Device to send to unreal app
    • Download file produced by Unreal engine to User’s Device
    • Communicate with unreal app from iframe
    • Override configuration settings via URL
    • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
    • Open URL on user’s browser from Unreal app
    • End session/game/streaming from blueprint
    • End session/game/streaming from UE4 blueprint by closing user’s browser tab
    • Initiate browser side ScreenShot from blueprint
    • setVolume from Unreal app
    • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
    • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
    • Eagle 3D’s guidelines on the Firewall restriction
    • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
  • Multiplayer/ Dedicated server System
    • Host dedicated server using E3DS infrastructure
  • Tips and Miscellaneous
    • Tips for Performance and Mobile
    • Hardware and Software Specifications
    • Eagle’s guidelines on Upload issues
    • Eagle 3D on Anti-Aliasing
    • Eagle 3D on accessing a local file at runtime
  • Demos And Tutorials
    • Eagle 3D Streaming Multiplayer Demo
    • React iFrame demo
    • Embed Stream into Webpage using iframe and communicate with unreal app
    • Eagle Guide to Touch Components for Mobile Devices
    • Demos
  • Transition Guide From Other Platforms:
    • Furioos
    • Arcware
  • Automation
    • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
  • Blogs and Articles
    • The difference between a dedicated and shared game views and controls
    • Eagle 3D Streaming on the Concept of CCUs
    • The Concept of Load time in Eagle 3D Streaming
    • Determine the Load time of your Application
    • Eagle’s guidelines for a minimized load time
    • Eagle’s guidelines on the Enterprise plan
    • FAQ (Frequently asked questions)
    • Select the right Build Configuration for your UE Project before Packaging

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