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Eagle’s guidelines for a minimized load time

akhikajol

akhikajol

  • November 1, 2023
  • 3 min read

This document outlines the factors that could impact the load time of an application and a tutorial on how to determine it.

Preparing to execute instructions

For this document you need to:

  • Create an account at Eagle 3D Create Eagle 3D Streaming User Account
  • Enable the Pixel Streaming plugin Prepare Unreal Application for Pixel Streaming
  • Package your Project from Unreal Engine Package your Project from Unreal Engine
  • Upload at least one application on your Control Panel. Upload your Unreal Engine Application
  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

    Instructions

    Here are some strategies that could be taken on the UE build which would help reduce the load time of the application while streaming on Eagle’s platform later.

    1. Network Optimization

    Optimize the network connection to ensure that data is streamed efficiently.

    2. Optimize Code

    Optimize your game’s code to identify and eliminate performance bottlenecks. Use asynchronous loading techniques to load assets in the background while the game is running.

    3. Reduce Initial Map Size

    Start with a smaller map or scene and then load additional maps or levels as needed.

    4. Streaming Levels

    Use Unreal Engine’s Level Streaming to load only the necessary parts of the game world as needed, reducing initial load times. Utilize sub-levels to divide your world into smaller, manageable pieces.

    5. Optimize Assets

    5.1.Reduce the size of your assets by compressing textures, using efficient file formats, and reducing unnecessary details:

    Implement level-of-detail (LOD) systems for 3D models to load lower-resolution versions of assets when they’re distant from the player’s viewpoint. (Check the Unreal engine documentation Setting Up Per-Platform LODs by Epic games )

     

    5.2. Remove unused assets from your project to reduce the overall size.

    Check this documentation Asset Size Reduction and Loading Time Optimization – Gamedev Guide

    6. Reduce the package size

    At Eagle 3D, we have no limits for the size of the uploaded applications. However, in this document, we are giving the best practices to have a less load time for a better user experience.

    Keep the zip file size below 25 GB, ideally 5 GB or less to have a load time in the range of 10-20 seconds at Eagle 3D. Check the UE documentationReducing Packaged Game Size by Epic games.

    Ensure that your app runs from a clean state on every launch, and does not require configurations or other data to be written to the local file system.

    Different users will be accessing the game on a separate instance.

    To ensure that each user has the same experience, it is necessary that the game does not make any changes on the local file system.

    7. Check the Run State

    Ensure that your app runs from a clean state on every launch, and does not require configurations or other data to be written to the local file system.

    Different users will be accessing the game on a separate instance.

    To ensure that each user has the same experience, it is necessary that the game does not make any changes on the local file system.

    Need help? Contact Support

    If you still need help, contact support to get your issue resolved quickly.

    Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

    Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today.

    Related Documents

    Change a user’s browser mouse cursor from the Blueprint of the Unreal app

    To Change the user’s browser mouse cursor, you have to pass a valid mouse cursor property ( cursor – CSS:

    Read More ➺

    Determine the Load time of your Application

    This document explains concepts of the load time, how to determine it, and some tips on how to minimize it.

    Read More ➺

    Select the right Build Configuration for your UE Project before Packaging

    Unreal Engine requires you to select a Build Configuration before Packaging your Project. Which one should you go for?  

    Read More ➺

    Explore

    • Getting Started with Eagle 3D Pixel Streaming
      • Create Eagle 3D Streaming User Account
      • Enable the Pixel Streaming plugin
      • Package your Project from Unreal Engine
      • Upload your Unreal Engine Application
    • Control Panel
      • 4. Generate URLs from the Control Panel
      • What is the shouldSecureURL feature?
      • GENERATE MEETING URLs from the Control Panel
      • Upload a new Version of your application
      • Deleting an application
      • DATA Analytics
    • Configurations
      • Set Up Configurations on your Control Panel
      • Tab: Streaming
      • Secure Streaming URL by Password protection
      • ”Launch most recent already available” feature
      • Tab: Session
      • Away From Keyboard (AFK)
      • Tab: UI
      • Pixel Streaming Quality Control
      • Tab: Developer option
      • Command Line Parameters
      • Download UE Log On Client Side Upon Crash
      • Get UE Logs in the browser Console during runtime
      • Tab: Sound
      • Set up VoIP in your applications on Eagle 3D
      • Tab: Video
      • How to adjust video quality?
      • Tab: Mouse
      • Tab: Keyboard
      • Tab: Platform
      • Tab: Customization
      • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
      • Tab: Loading Screen
      • Play Video During Loading Sequence
    • E3DS Account Management
      • Transfer Account (username) to Another Email
      • Change or Remove Account Username
    • Communication between unreal and page
      • Feature Template for Eagle 3D Pixel Streaming
      • Toggle Fullscreen from blueprint
      • Redirect Streaming Window/Tab to a New Web Page
      • Upload and Download Files
      • Upload A local file from User’s Device to send to unreal app
      • Download file produced by Unreal engine to User’s Device
      • Communicate with unreal app from iframe
      • Override configuration settings via URL
      • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
      • Open URL on user’s browser from Unreal app
      • End session/game/streaming from blueprint
      • End session/game/streaming from UE4 blueprint by closing user’s browser tab
      • Initiate browser side ScreenShot from blueprint
      • setVolume from Unreal app
      • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
      • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
      • Eagle 3D’s guidelines on the Firewall restriction
      • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
    • Multiplayer/ Dedicated server System
      • Host dedicated server using E3DS infrastructure
    • Tips and Miscellaneous
      • Tips for Performance and Mobile
      • Hardware and Software Specifications
      • Eagle’s guidelines on Upload issues
      • Eagle 3D on Anti-Aliasing
      • Eagle 3D on accessing a local file at runtime
    • Demos And Tutorials
      • Eagle 3D Streaming Multiplayer Demo
      • React iFrame demo
      • Embed Stream into Webpage using iframe and communicate with unreal app
      • Eagle Guide to Touch Components for Mobile Devices
      • Demos
    • Transition Guide From Other Platforms:
      • Furioos
      • Arcware
    • Automation
      • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
    • Blogs and Articles
      • The difference between a dedicated and shared game views and controls
      • Eagle 3D Streaming on the Concept of CCUs
      • The Concept of Load time in Eagle 3D Streaming
      • Determine the Load time of your Application
      • Eagle’s guidelines for a minimized load time
      • Eagle’s guidelines on the Enterprise plan
      • FAQ (Frequently asked questions)
      • Select the right Build Configuration for your UE Project before Packaging

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