In this document, we collected the questions that are more frequently asked and tried to answer them.
Q1: What is Pixel Streaming?
UE Pixel streaming is a technology developed by Epic Games to allow users to stream 3D applications like video games or architectural visualizations over the internet while maintaining high-quality graphics and audio.
Run your packaged UE application from your desktop or mobile using any modern web browser on one of Eagle 3D’s robust remote GPUs and get to enjoy the experience !
Q2: Where is our documentation?
You can find it on our Website: Documentation Center
Q3: Where are our servers located and do we have any servers in Europe?
Our servers are located in Eagle’s datacenter in Texas in the US. We also support any Cloud GCP, AWS, Azure etc .. ). We are also expanding to Europe so stay tuned for that!
Q4: How to get started on our platform?
Q5: When will the Trial period end and what are the costs afterwards?
Q6: How to get a paid account?
Q7: Is it possible to switch between pricing plans?
Yes, it is possible. Contact support to discuss which pricing plan you want to switch to. Our Marketing manager will contact you shortly after, to send an agreement for you to sign with the new switched streaming plan.
Q8: What is the maximum number of Simultaneous users that we can provide?
The maximum number of CCUs that we can provide for the ‘’Individual streaming’’ plan is 15 CCUs.
However, if you need more than that, please contact support to discuss other options.
Q9: Does Eagle 3D have an Enterprise offering?
Yes, Eagle has an Enterprise pricing plan. Please contact support for more information.
Q10: What are the costs associated to hosting an event?
Please contact support to discuss Enterprise options.
Q11: How do you upload your Projects on the Control Panel?
Q12: How long will your applications be stored on our Platform?
Your Data will be stored on Eagle as long as you need them to, (i.e. until you decide to delete your apps or cancel your membership).
Q13: What is the build size limit for your application?
There is no limit! But we charge 10$/ 10GB on a monthly basis.
Q14: what is a custom domain?
This is exclusive for our customers who are on the Enterprise plan. They have the option of choosing a custom domain name for their URL.
Q15: Is it possible to Pixel stream Multiplayer experiences on Eagle 3D’s Platform?
Yes, it is possible ! Follow our documentation and download the free UE project here on how to implement UE multiplayer into your project.
Q16: Does the Platform support multiple instances from a single URL?
Yes, you can run multiple instances from one URL. To understand how this works, you need to:
Q17: What versions of UE are supported by our Platform?
Eagle 3D supports UE 4.27, UE5.0 , UE5.1, UE5.2 and UE5.3.
Q18: What devices support Pixel Streaming Unreal Engine applications?
Any desktop or mobile device with a modern browser (Chrome, Firefox, Edge, Safari, Brave, Opera etc ..) is able to support UE Pixel Streaming.
Q19: What settings are required for Pixel streaming?
Q20: what are the Hardware/Software requirements to stream your Unreal Engine applications on our platform?
Q21: Are there any special requirements like using Linux or can you use windows
You can simply use windows to deploy your projects with Eagle 3D.Our Hardware and Software requirements are here.
Q22: What kind of file format is accepted to Pixel Stream your project?
You need to zip your packaged UE project from your desktop before uploading it on Eagle 3D platform.
Q23: What Graphic card are we using ?
We are currently using RTX 2080/3070 GPUs at Eagle’s datacenter and on the Cloud it’s usually the T4 or A10 unless there is a specific customer request. we are Cloud agnostic and can use any GPU in any Cloud by any provider for your project.
Q24: What resolutions can your application be streamed on?
The recommended resolution by Eagle 3D is 1280 x 720. However, we do stream full HD 1080p and more.
Get to know our performance specs from here.
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