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”Launch most recent already available” feature

akhikajol

akhikajol

  • September 29, 2023
  • 3 min read

This document outlines the use and functionality of the feature ‘’Launch most recent already available’’

Prepare to execute instructions

Before starting the first step, make sure you have:

  • Access to the Control Panel;
  • Enabled the Pixel Streaming plugin before packaging your application
  • At least one uploaded application in the Control Panel. Upload your Unreal Engine Application.
  • Setup a Config following this tutorial Set Up Configurations on your Control Panel
  • To understand the load times and the difference between a first time upload vs an old upload How to determine the load time of an application
  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

    Instructions

    There are a lot of uses for this feature, we chose to talk only about one of them in this document.

    1. Enable the feature ‘'Launch most recent already available’'

    Image 1: Control Panel: STEP 2: Config selection: Edit Config: Streaming Tab: Launch Most Recent Already Available

    Check the small box of the feature ‘’Launch most recent already available’’, to enable it.

    1.1. The use of this feature

    Once enabled, this feature will make sure that your application will be automatically downloaded from the Cloud storage to our machines, every time you play it (it will behave as it was uploaded for the first time)

    An application that is uploaded for the first time, behaves in a way that, when you click the URL to play it, on the loading page, you will see ‘’The Acquiring App/Preparing App phase’’ and that is how you would know that it is downloaded from the Cloud to our machines.

    Image 2. Acquiring App /Preparing App phase: application running with the feature ‘’ Launch most recent already available’’ enabled

    2. Disable the feature ‘'Launch most recent already available’'

    Disable the feature by unchecking the small box next to it.

    That would get the loading process of your application to the normal ‘’Starting App’’ progress bar for not a the first time uploads.

    Image 3. an application uploaded and streamed (not the first time) with the feature ” Launch most recent already available’’ disabled

    Now you are ready to use and check the ‘’Launch most recent already available’’ feature!

    Need help? Contact Support

    if you still need help, contact support to get your issue resolved quickly.

    Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

    Related Documents

    Change a user’s browser mouse cursor from the Blueprint of the Unreal app

    To Change the user’s browser mouse cursor, you have to pass a valid mouse cursor property ( cursor – CSS:

    Read More ➺

    Determine the Load time of your Application

    This document explains concepts of the load time, how to determine it, and some tips on how to minimize it.

    Read More ➺

    Select the right Build Configuration for your UE Project before Packaging

    Unreal Engine requires you to select a Build Configuration before Packaging your Project. Which one should you go for?  

    Read More ➺

    Explore

    • Getting Started with Eagle 3D Pixel Streaming
      • Create Eagle 3D Streaming User Account
      • Enable the Pixel Streaming plugin
      • Package your Project from Unreal Engine
      • Upload your Unreal Engine Application
    • Control Panel
      • 4. Generate URLs from the Control Panel
      • What is the shouldSecureURL feature?
      • GENERATE MEETING URLs from the Control Panel
      • Upload a new Version of your application
      • Deleting an application
      • DATA Analytics
    • Configurations
      • Set Up Configurations on your Control Panel
      • Tab: Streaming
      • Secure Streaming URL by Password protection
      • ”Launch most recent already available” feature
      • Tab: Session
      • Away From Keyboard (AFK)
      • Tab: UI
      • Pixel Streaming Quality Control
      • Tab: Developer option
      • Command Line Parameters
      • Download UE Log On Client Side Upon Crash
      • Get UE Logs in the browser Console during runtime
      • Tab: Sound
      • Set up VoIP in your applications on Eagle 3D
      • Tab: Video
      • How to adjust video quality?
      • Tab: Mouse
      • Tab: Keyboard
      • Tab: Platform
      • Tab: Customization
      • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
      • Tab: Loading Screen
      • Play Video During Loading Sequence
    • E3DS Account Management
      • Transfer Account (username) to Another Email
      • Change or Remove Account Username
    • Communication between unreal and page
      • Feature Template for Eagle 3D Pixel Streaming
      • Toggle Fullscreen from blueprint
      • Redirect Streaming Window/Tab to a New Web Page
      • Upload and Download Files
      • Upload A local file from User’s Device to send to unreal app
      • Download file produced by Unreal engine to User’s Device
      • Communicate with unreal app from iframe
      • Override configuration settings via URL
      • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
      • Open URL on user’s browser from Unreal app
      • End session/game/streaming from blueprint
      • End session/game/streaming from UE4 blueprint by closing user’s browser tab
      • Initiate browser side ScreenShot from blueprint
      • setVolume from Unreal app
      • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
      • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
      • Eagle 3D’s guidelines on the Firewall restriction
      • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
    • Multiplayer/ Dedicated server System
      • Host dedicated server using E3DS infrastructure
    • Tips and Miscellaneous
      • Tips for Performance and Mobile
      • Hardware and Software Specifications
      • Eagle’s guidelines on Upload issues
      • Eagle 3D on Anti-Aliasing
      • Eagle 3D on accessing a local file at runtime
    • Demos And Tutorials
      • Eagle 3D Streaming Multiplayer Demo
      • React iFrame demo
      • Embed Stream into Webpage using iframe and communicate with unreal app
      • Eagle Guide to Touch Components for Mobile Devices
      • Demos
    • Transition Guide From Other Platforms:
      • Furioos
      • Arcware
    • Automation
      • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
    • Blogs and Articles
      • The difference between a dedicated and shared game views and controls
      • Eagle 3D Streaming on the Concept of CCUs
      • The Concept of Load time in Eagle 3D Streaming
      • Determine the Load time of your Application
      • Eagle’s guidelines for a minimized load time
      • Eagle’s guidelines on the Enterprise plan
      • FAQ (Frequently asked questions)
      • Select the right Build Configuration for your UE Project before Packaging

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