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Override configuration settings via URL

akhikajol

akhikajol

  • August 1, 2023
  • 3 min read

Override mouse visibility in the browser :

To override the above option in the config you can do this

https://connector.eagle3dstreaming.
com/v5/demo/E3DSFeatures
Template/0AhsanConfig?showbrowserMouse=0

 

Override Cmd line parameters to pass to Unreal app :

Add dynamic Launch parameters to your project by adding “?exeLunchArgs=” after the URL and then the parameter you want, ex -Project=TestProject

 

https://connector.eagle3dstreaming.
com/v5/demo/E3DSFeatures
Template/E3DS-Iframe-Demo?
exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com

Notice the space in between these two variables:  “-id=4 -var2=666”

If you paste this URL into the browser then the browser will transform all spaces into %20 . so the final URL will become like this:

https://connector.eagle3dstreaming.
com/v5/demo/E3DSFeatures
Template/E3DS-Iframe-Demo&showbrowserMouse=
1&exeLunchArgs=-Project=TestProject%20-id=6%20-var2=666%20%20-email=myemail@gmail.com

Both versions are valid

From the bowser console You can check if the app got these new parameters or not:

To be able to see the unreal app’s console you have to see an unreal build that was not packaged in shipping mode. and you have to enable this setting “ Print UE4 Log in Browser console “:

You can merge both overrides as one like this:

https://connector.eagle3dstreaming.com/
v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?
exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com&showbrowser
Mouse=0

or

https://connector.eagle3dstreaming.com/
v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?
showbrowserMouse=0&exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com

These final URLs also work in iframe

In case you don’t want to override but merge more values from URL then enable “Should append parameters from URL with existing one to override?“ in your config

if that enables then the system will merge the new values with the existing one that already has been set in config.

 

We will expose many other parameters that will allow you to override most of the settings in the config at runtime.

Need help? Contact Support

if you still need help, contact Eagle 3D Streaming support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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Change a user’s browser mouse cursor from the Blueprint of the Unreal app

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Explore

  • Getting Started with Eagle 3D Pixel Streaming
    • Create Eagle 3D Streaming User Account
    • Enable the Pixel Streaming plugin
    • Package your Project from Unreal Engine
    • Upload your Unreal Engine Application
  • Control Panel
    • 4. Generate URLs from the Control Panel
    • What is the shouldSecureURL feature?
    • GENERATE MEETING URLs from the Control Panel
    • Upload a new Version of your application
    • Deleting an application
    • DATA Analytics
  • Configurations
    • Set Up Configurations on your Control Panel
    • Tab: Streaming
    • Secure Streaming URL by Password protection
    • ”Launch most recent already available” feature
    • Tab: Session
    • Away From Keyboard (AFK)
    • Tab: UI
    • Pixel Streaming Quality Control
    • Tab: Developer option
    • Command Line Parameters
    • Download UE Log On Client Side Upon Crash
    • Get UE Logs in the browser Console during runtime
    • Tab: Sound
    • Set up VoIP in your applications on Eagle 3D
    • Tab: Video
    • How to adjust video quality?
    • Tab: Mouse
    • Tab: Keyboard
    • Tab: Platform
    • Tab: Customization
    • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
    • Tab: Loading Screen
    • Play Video During Loading Sequence
  • E3DS Account Management
    • Transfer Account (username) to Another Email
    • Change or Remove Account Username
  • Communication between unreal and page
    • Feature Template for Eagle 3D Pixel Streaming
    • Toggle Fullscreen from blueprint
    • Redirect Streaming Window/Tab to a New Web Page
    • Upload and Download Files
    • Upload A local file from User’s Device to send to unreal app
    • Download file produced by Unreal engine to User’s Device
    • Communicate with unreal app from iframe
    • Override configuration settings via URL
    • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
    • Open URL on user’s browser from Unreal app
    • End session/game/streaming from blueprint
    • End session/game/streaming from UE4 blueprint by closing user’s browser tab
    • Initiate browser side ScreenShot from blueprint
    • setVolume from Unreal app
    • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
    • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
    • Eagle 3D’s guidelines on the Firewall restriction
    • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
  • Multiplayer/ Dedicated server System
    • Host dedicated server using E3DS infrastructure
  • Tips and Miscellaneous
    • Tips for Performance and Mobile
    • Hardware and Software Specifications
    • Eagle’s guidelines on Upload issues
    • Eagle 3D on Anti-Aliasing
    • Eagle 3D on accessing a local file at runtime
  • Demos And Tutorials
    • Eagle 3D Streaming Multiplayer Demo
    • React iFrame demo
    • Embed Stream into Webpage using iframe and communicate with unreal app
    • Eagle Guide to Touch Components for Mobile Devices
    • Demos
  • Transition Guide From Other Platforms:
    • Furioos
    • Arcware
  • Automation
    • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
  • Blogs and Articles
    • The difference between a dedicated and shared game views and controls
    • Eagle 3D Streaming on the Concept of CCUs
    • The Concept of Load time in Eagle 3D Streaming
    • Determine the Load time of your Application
    • Eagle’s guidelines for a minimized load time
    • Eagle’s guidelines on the Enterprise plan
    • FAQ (Frequently asked questions)
    • Select the right Build Configuration for your UE Project before Packaging

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