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Eagle 3D Streaming Documentation Center
Eagle 3D Streaming Documentation Center Navigation
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Getting Started with Eagle 3D Pixel Streaming
Create Eagle 3D Streaming User Account
Enable the Pixel Streaming plugin
Package your Project from Unreal Engine
Upload your Unreal Engine Application
Control Panel
4. Generate URLs from the Control Panel
What is the shouldSecureURL feature?
GENERATE MEETING URLs from the Control Panel
Upload a new Version of your application
Deleting an application
DATA Analytics
Configurations
Set Up Configurations on your Control Panel
Tab: Streaming
Secure Streaming URL by Password protection
”Launch most recent already available” feature
Tab: Session
Away From Keyboard (AFK)
Tab: UI
Pixel Streaming Quality Control
Tab: Developer option
Command Line Parameters
Download UE Log On Client Side Upon Crash
Get UE Logs in the browser Console during runtime
Tab: Sound
Set up VoIP in your applications on Eagle 3D
Tab: Video
How to adjust video quality?
Tab: Mouse
Tab: Keyboard
Tab: Platform
Tab: Customization
Customize Background, Logo, Loading & Queue Screen, and Play Buttons
Tab: Loading Screen
Play Video During Loading Sequence
E3DS Account Management
Transfer Account (username) to Another Email
Change or Remove Account Username
Communication between unreal and page
Feature Template for Eagle 3D Pixel Streaming
Toggle Fullscreen from blueprint
Redirect Streaming Window/Tab to a New Web Page
Upload and Download Files
Upload A local file from User’s Device to send to unreal app
Download file produced by Unreal engine to User’s Device
Communicate with unreal app from iframe
Override configuration settings via URL
Change a user’s browser mouse cursor from the Blueprint of the Unreal app
Open URL on user’s browser from Unreal app
End session/game/streaming from blueprint
End session/game/streaming from UE4 blueprint by closing user’s browser tab
Initiate browser side ScreenShot from blueprint
setVolume from Unreal app
How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
Eagle 3D’s guidelines on the Firewall restriction
Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
Multiplayer/ Dedicated server System
Host dedicated server using E3DS infrastructure
Tips and Miscellaneous
Tips for Performance and Mobile
Hardware and Software Specifications
Eagle’s guidelines on Upload issues
Eagle 3D on Anti-Aliasing
Eagle 3D on accessing a local file at runtime
Demos And Tutorials
Eagle 3D Streaming Multiplayer Demo
React iFrame demo
Embed Stream into Webpage using iframe and communicate with unreal app
Eagle Guide to Touch Components for Mobile Devices
Demos
Transition Guide From Other Platforms:
Furioos
Arcware
Automation
E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
Blogs and Articles
The difference between a dedicated and shared game views and controls
Eagle 3D Streaming on the Concept of CCUs
The Concept of Load time in Eagle 3D Streaming
Determine the Load time of your Application
Eagle’s guidelines for a minimized load time
Eagle’s guidelines on the Enterprise plan
FAQ (Frequently asked questions)
Select the right Build Configuration for your UE Project before Packaging