You must login to ask question.

Forgot Password?

Need An Account, Sign Up Here
Eagle 3D Streaming Documentation Center Logo Eagle 3D Streaming Documentation Center Logo
Sign InSign Up

Eagle 3D Streaming Documentation Center

Eagle 3D Streaming Documentation Center Navigation

  • Home
  • Explore Us
  • Login
  • Support

Mobile menu

Close
Ask a Question
  • Getting Started with Eagle 3D Pixel Streaming
    • Create Eagle 3D Streaming User Account
    • Enable the Pixel Streaming plugin
    • Package your Project from Unreal Engine
    • Upload your Unreal Engine Application
  • Control Panel
    • 4. Generate URLs from the Control Panel
    • What is the shouldSecureURL feature?
    • GENERATE MEETING URLs from the Control Panel
    • Upload a new Version of your application
    • Deleting an application
    • DATA Analytics
  • Configurations
    • Set Up Configurations on your Control Panel
    • Tab: Streaming
    • Secure Streaming URL by Password protection
    • ”Launch most recent already available” feature
    • Tab: Session
    • Away From Keyboard (AFK)
    • Tab: UI
    • Pixel Streaming Quality Control
    • Tab: Developer option
    • Command Line Parameters
    • Download UE Log On Client Side Upon Crash
    • Get UE Logs in the browser Console during runtime
    • Tab: Sound
    • Set up VoIP in your applications on Eagle 3D
    • Tab: Video
    • How to adjust video quality?
    • Tab: Mouse
    • Tab: Keyboard
    • Tab: Platform
    • Tab: Customization
    • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
    • Tab: Loading Screen
    • Play Video During Loading Sequence
  • E3DS Account Management
    • Transfer Account (username) to Another Email
    • Change or Remove Account Username
  • Communication between unreal and page
    • Feature Template for Eagle 3D Pixel Streaming
    • Toggle Fullscreen from blueprint
    • Redirect Streaming Window/Tab to a New Web Page
    • Upload and Download Files
    • Upload A local file from User’s Device to send to unreal app
    • Download file produced by Unreal engine to User’s Device
    • Communicate with unreal app from iframe
    • Override configuration settings via URL
    • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
    • Open URL on user’s browser from Unreal app
    • End session/game/streaming from blueprint
    • End session/game/streaming from UE4 blueprint by closing user’s browser tab
    • Initiate browser side ScreenShot from blueprint
    • setVolume from Unreal app
    • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
    • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
    • Eagle 3D’s guidelines on the Firewall restriction
    • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
  • Multiplayer/ Dedicated server System
    • Host dedicated server using E3DS infrastructure
  • Tips and Miscellaneous
    • Tips for Performance and Mobile
    • Hardware and Software Specifications
    • Eagle’s guidelines on Upload issues
    • Eagle 3D on Anti-Aliasing
    • Eagle 3D on accessing a local file at runtime
  • Demos And Tutorials
    • Eagle 3D Streaming Multiplayer Demo
    • React iFrame demo
    • Embed Stream into Webpage using iframe and communicate with unreal app
    • Eagle Guide to Touch Components for Mobile Devices
    • Demos
  • Transition Guide From Other Platforms:
    • Furioos
    • Arcware
  • Automation
    • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
  • Blogs and Articles
    • The difference between a dedicated and shared game views and controls
    • Eagle 3D Streaming on the Concept of CCUs
    • The Concept of Load time in Eagle 3D Streaming
    • Determine the Load time of your Application
    • Eagle’s guidelines for a minimized load time
    • Eagle’s guidelines on the Enterprise plan
    • FAQ (Frequently asked questions)
    • Select the right Build Configuration for your UE Project before Packaging
  • Home
  • Explore Us
  • Login
  • Support

Tab: Developer option

akhikajol

akhikajol

  • October 18, 2023
  • 3 min read

This document outlines the use and functionality of the streaming tab which is the first tab in the edit Config list of features.

Preparing to execute instructions

Before starting the first step, make sure you have:

  • Access to the Control Panel;
  • Enabled the Pixel Streaming plugin before packaging your application
  • At least one uploaded application in the Control Panel. 3. Upload your Unreal Engine Application to Eagle 3D Streaming's Platform for Pixel Streaming
  • Setup a Config following this tutorial Set Up Configurations on your Control Panel
  • Understand more about CMD Line Parameters Command Line Parameters
  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

    Instructions

    In the Control Panel, go to Step2: Config Selection. Press on ‘’Edit’’ and you will get the list of Tabs. As it is shown below in (Image 1), the ‘’Streaming Tab’’ is the first in the list.

    Developer Option

    Image 1. STEP2: Config Selection: Edit Config: Developer Options Tab

    1. Parameters To Pass to App

    This feature allows you to pass a set of parameters to the application (if provided by the application).

    Check this document for an in depth understanding Command Line Parameters

    1.1. Should append parameters from URL with existing one to override?
    1.2. Should inject Predefined CMD lines
    1.3. Do Force re-download

    2. Logs

    Check this document for a tutorial on how to get the log on your browser Get UE Logs in the browser Console during runtime or the Youtube video Eagle 3D Streaming – How to see UE Log in Browser Console

    2.1. Print UE4 Log on the browser console

    Check the small box of the feature ‘’Print UE4 Log on the browser console’’ to enable the option of opening your Crash Logs on the browser.

    2.2. Download UE4 Log on client side

    Check the small box of this feature to enable downloading Logs on your desktop.

    2.3. Email to send Log upon crash

    Fill out the box that says ‘’Type Email to send log upon crash’’ with your email address then hit Save to enable the option of receiving your crash logs by Email.

    Now, you are ready to use the ‘’Developer Options’’ Tab ! You can see the next feature from here Tab: Sound

    Need help? Contact Support

    if you still need help, contact support to get your issue resolved quickly.

    Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

    Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today.

    Related Documents

    Change a user’s browser mouse cursor from the Blueprint of the Unreal app

    To Change the user’s browser mouse cursor, you have to pass a valid mouse cursor property ( cursor – CSS:

    Read More ➺

    Determine the Load time of your Application

    This document explains concepts of the load time, how to determine it, and some tips on how to minimize it.

    Read More ➺

    Select the right Build Configuration for your UE Project before Packaging

    Unreal Engine requires you to select a Build Configuration before Packaging your Project. Which one should you go for?  

    Read More ➺

    Explore

    • Getting Started with Eagle 3D Pixel Streaming
      • Create Eagle 3D Streaming User Account
      • Enable the Pixel Streaming plugin
      • Package your Project from Unreal Engine
      • Upload your Unreal Engine Application
    • Control Panel
      • 4. Generate URLs from the Control Panel
      • What is the shouldSecureURL feature?
      • GENERATE MEETING URLs from the Control Panel
      • Upload a new Version of your application
      • Deleting an application
      • DATA Analytics
    • Configurations
      • Set Up Configurations on your Control Panel
      • Tab: Streaming
      • Secure Streaming URL by Password protection
      • ”Launch most recent already available” feature
      • Tab: Session
      • Away From Keyboard (AFK)
      • Tab: UI
      • Pixel Streaming Quality Control
      • Tab: Developer option
      • Command Line Parameters
      • Download UE Log On Client Side Upon Crash
      • Get UE Logs in the browser Console during runtime
      • Tab: Sound
      • Set up VoIP in your applications on Eagle 3D
      • Tab: Video
      • How to adjust video quality?
      • Tab: Mouse
      • Tab: Keyboard
      • Tab: Platform
      • Tab: Customization
      • Customize Background, Logo, Loading & Queue Screen, and Play Buttons
      • Tab: Loading Screen
      • Play Video During Loading Sequence
    • E3DS Account Management
      • Transfer Account (username) to Another Email
      • Change or Remove Account Username
    • Communication between unreal and page
      • Feature Template for Eagle 3D Pixel Streaming
      • Toggle Fullscreen from blueprint
      • Redirect Streaming Window/Tab to a New Web Page
      • Upload and Download Files
      • Upload A local file from User’s Device to send to unreal app
      • Download file produced by Unreal engine to User’s Device
      • Communicate with unreal app from iframe
      • Override configuration settings via URL
      • Change a user’s browser mouse cursor from the Blueprint of the Unreal app
      • Open URL on user’s browser from Unreal app
      • End session/game/streaming from blueprint
      • End session/game/streaming from UE4 blueprint by closing user’s browser tab
      • Initiate browser side ScreenShot from blueprint
      • setVolume from Unreal app
      • How to download a Screenshot in Unreal Engine Pixel Streaming Application from your Browser
      • How to Capture a Screenshot in Unreal Engine and Get Its File Path and Name.
      • Eagle 3D’s guidelines on the Firewall restriction
      • Test your App for the Pixel Streaming plugin locally using Epic Signaling Server
    • Multiplayer/ Dedicated server System
      • Host dedicated server using E3DS infrastructure
    • Tips and Miscellaneous
      • Tips for Performance and Mobile
      • Hardware and Software Specifications
      • Eagle’s guidelines on Upload issues
      • Eagle 3D on Anti-Aliasing
      • Eagle 3D on accessing a local file at runtime
    • Demos And Tutorials
      • Eagle 3D Streaming Multiplayer Demo
      • React iFrame demo
      • Embed Stream into Webpage using iframe and communicate with unreal app
      • Eagle Guide to Touch Components for Mobile Devices
      • Demos
    • Transition Guide From Other Platforms:
      • Furioos
      • Arcware
    • Automation
      • E3DSAutomation Plugin- How to Use E3DS Automation Plugin to Package and Upload your application to E3DS Control Panel
    • Blogs and Articles
      • The difference between a dedicated and shared game views and controls
      • Eagle 3D Streaming on the Concept of CCUs
      • The Concept of Load time in Eagle 3D Streaming
      • Determine the Load time of your Application
      • Eagle’s guidelines for a minimized load time
      • Eagle’s guidelines on the Enterprise plan
      • FAQ (Frequently asked questions)
      • Select the right Build Configuration for your UE Project before Packaging

    © 2023 Eagle 3D Streaming. All Rights Reserved.