Upon completing this tutorial, you will learn:
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Use of Multiplayer Server Scaling System Plugin
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Configuration of the project so that you can join a sever automatically a server from within the game
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Uploading the Server Build to the Eagle 3D Streaming platform
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Uploading the Game Build to the Eagle 3D Streaming platform
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Starting the game and join a server automatically
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Playing multiplayer game from mobile browser
Before starting, ensure you meet the following prerequisites:
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Create a project using Third Person Template - Tutorial Link
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Convert the project into a C++ project - Tutorial Link
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Add a server module in the project - Tutorial Link
Follow the guidelines below sequentially to set up your project to automatically join a server from within the game:
Need help?
If you need any assistance, feel free to reach out through any of the following channels:
🛠️ Support Portal: Contact Our Support Team
💬 Discord Community (Faster Support): Join Our Discord Community
📧 Email Support: support@eagle3dstreaming.com
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