In this document, we’ll show you a collection of commonly used features available when streaming Unreal Engine applications through Eagle 3D Streaming. These tutorials are designed to help you understand how to interact with the streamed application, control session behavior, manage files, and use developer tools such as Blueprint debugging and plugin installation.
Follow the guidelines below:
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Toggle Fullscreen -
Capture and Download a Screenshot -
Open a URL in a New Browser Tab -
Redirect to a New URL -
Transferring file from user's device to Pixel-Streamed Unreal Applications -
Download a File from the Server -
End the Streaming Session -
End a Client's Session -
Switch Between Hovering and Locked Mouse Schemes -
Detecting User's Device in pixel streaming -
Debugging and Testing Pixel Streaming Code
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