Follow the steps to edit a project and generate a custom patch file:
Step 1.Download the Patch-Prepared Project
Download Patch Prepared Project
Step 2. Modify the Project in Unreal Engine
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Open the downloaded project in Unreal Engine
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Modify your level or Blueprints (e.g., add a new object)
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Save all changes
Step 3. Generate a New Patch File
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Open Project Launcher (
Platforms > Project Launcher) -
Select the Patch1 profile refers to Create a Patch Packaged Profile
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Click Launch
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Your patch file will be generated at:
Saved\StagedBuilds\Windows\[ProjectName]\Content\Paks
Ensure your patch profile is configured as shown in Phase C.
Step 4. Local Patch Testing
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Copy the generated
.pakfile to theContent\Paksfolder of your base game -
Launch the base game
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Verify that your changes are reflected in-game
Step 5. Upload to Eagle Control Panel
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Upload the base game as shown in Phase A
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Upload your newly created patch file to the corresponding patch URL
Play the app online to verify changes
Need help?
If you need any assistance, feel free to reach out through any of the following channels:
🛠️ Support Portal: Contact Our Support Team
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📧 Email Support: support@eagle3dstreaming.com
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