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Modify Project and Create Your Own Patch File

Follow the steps to edit a project and generate a custom patch file:

Step 1.Download the Patch-Prepared Project

Download Patch Prepared Project

Step 2. Modify the Project in Unreal Engine

  • Open the downloaded project in Unreal Engine

  • Modify your level or Blueprints (e.g., add a new object)

  • Save all changes

Step 3. Generate a New Patch File

  1. Open Project Launcher (Platforms > Project Launcher)

  2. Select the Patch1 profile refers to Create a Patch Packaged Profile

  3. Click Launch

  4. Your patch file will be generated at:
    Saved\StagedBuilds\Windows\[ProjectName]\Content\Paks

Ensure your patch profile is configured as shown in Phase C.

Step 4. Local Patch Testing

  1. Copy the generated .pak file to the Content\Paks folder of your base game

  2. Launch the base game

  3. Verify that your changes are reflected in-game

Step 5. Upload to Eagle Control Panel

  1. Upload the base game as shown in Phase A

  2. Upload your newly created patch file to the corresponding patch URL

Play the app online to verify changes

 


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