E3DS Documents & Tutorials

Modify Project and Create Your Own Patch File


Follow the steps to edit a project and generate a custom patch file:





Step 1.Download the Patch-Prepared Project

Download Patch Prepared Project










Step 2. Modify the Project in Unreal Engine

  • Open the downloaded project in Unreal Engine

  • Modify your level or Blueprints (e.g., add a new object)

  • Save all changes









Step 3. Generate a New Patch File

  1. Open Project Launcher (Platforms > Project Launcher)

  2. Select the Patch1 profile refers to Create a Patch Packaged Profile

  3. Click Launch

  4. Your patch file will be generated at:
    Saved\StagedBuilds\Windows\[ProjectName]\Content\Paks


Ensure your patch profile is configured as shown in Phase C.










Step 4. Local Patch Testing

  1. Copy the generated .pak file to the Content\Paks folder of your base game

  2. Launch the base game

  3. Verify that your changes are reflected in-game







Step 5. Upload to Eagle Control Panel

  1. Upload the base game as shown in Phase A

  2. Upload your newly created patch file to the corresponding patch URL

Play the app online to verify changes






 




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