Modify Project and Create Your Own Patch File
Follow the steps to edit a project and generate a custom patch file:
Step 1.Download the Patch-Prepared Project
Download Patch Prepared Project
Step 2. Modify the Project in Unreal Engine
Open the downloaded project in Unreal Engine
Modify your level or Blueprints (e.g., add a new object)
Save all changes
Step 3. Generate a New Patch File
Open Project Launcher (
Platforms > Project Launcher
)Select the Patch1 profile refers to Create a Patch Packaged Profile
Click Launch
Your patch file will be generated at:
Saved\StagedBuilds\Windows\[ProjectName]\Content\Paks
Ensure your patch profile is configured as shown in Phase C.
Step 4. Local Patch Testing
Copy the generated
.pak
file to theContent\Paks
folder of your base gameLaunch the base game
Verify that your changes are reflected in-game
Step 5. Upload to Eagle Control Panel
Upload the base game as shown in Phase A
Upload your newly created patch file to the corresponding patch URL
Play the app online to verify changes
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