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Remote Control Unreal Editor

Why Remote Control Unreal Editor Config?

The Remote Control Unreal Editor Config enables you to access and interact with the Unreal Editor remotely through your browser on our platform. This configuration allows for seamless remote development, testing, and debugging without requiring direct access to the local machine running Unreal Engine.

Follow the steps to set up remote control Unreal Editor:

Step 1. Login to Control Panel

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Figure 1. Login to Control Panel

Step 2. Click on a Streaming App

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Figure 2. Select an App

Step 3. Select or create a Config Name

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Figure 3. Select a Config Name

Step 4. Edit Config

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Figure 4. Edit the Selected Config

Step 5. Enable Advanced Options

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Figure 5. Enable Advanced Options

Step 6. Select Developer Panel

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Figure 6. Select Developer Panel

Step 7. Enable Remote Control Unreal Editor

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Figure 7. Enable Remote Control Unreal Editor

Step 8. Click on SAVE button

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Figure 8. SAVE the Changes

Step 9. Click on SAVE button

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Figure 9. Click on SAVE Button

Step 10. Click on Play App

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Figure 10. Click on Play App

Step 11. Copy the Signaling Server URL

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Figure 11. Copy Signaling Server URL

Step 12. Open your project in Unreal Editor in any remote computer and enable Use Remote Signaling Server option

You need to enable Pixel Streaming plugin to use this feature

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Figure 11. Enable Use Remote Signaling Server

Step 13. Paste the copied Signaling Server URL that was copied in step 11

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Figure 13. Paste the Copied Signaling Server URL

Step 14. Click on Stream Full Editor

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Figure 14. Stream Full Editor

Step 15. Check the browser tab from which you copied the text in step 11

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Figure 15. Showing the Play Button

Step 16. Click on the Play button

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Figure 16. Click on Play Button

Step 17. Now you have the control on remote Unreal Editor

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Figure 17. Remote Control Unreal Editor

Controlling a remote Unreal Editor from the browser, as shown in the video below:

https://youtu.be/yqL3c_folmU

 


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