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Remote Control Unreal Editor

Why Remote Control Unreal Editor?

The Remote Control Unreal Editor allows you to access and interact with the Unreal Editor remotely through your browser on our platform.

This configuration enables:

  • Seamless remote development

  • Efficient testing

  • Convenient debugging

  • No need for direct access to the local machine running Unreal Engine

Follow the steps to set up remote control Unreal Editor:

Step 1. Login to Control Panel

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Figure 1. Login to Control Panel

Step 2. Navigate to Utilities section

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Figure 2. Navigate to Utilities Section

Step 3. Open the Remote Editor Streaming Tab

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Figure 3. Remote Editor Streaming

Step 4. Click on TRY REMOTE EDITOR CONTROL

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Figure 4. TRY REMOTE EDITOR CONTROL

Step 5. Copy the Signaling Server URL

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Figure 5. Copy Signaling Server URL

Step 6. Open your project in Unreal Editor in any remote computer and enable Use Remote Signaling Server option

Make sure you also enable the Pixel Streaming plugin to use this feature.

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Figure 6. Enable Use Remote Signaling Server

Step 7. Paste the Copied Signaling Server URL from Step 5

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Figure 7. Paste the Copied Signaling Server URL

Step 8. Click on Stream Full Editor

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Figure 8. Stream Full Editor

Step 9. Return to the Browser Tab From Step 5

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Figure 9. Showing the Play Button

Step 10. Click on the Play button

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Figure 10. Click on Play Button

Step 11. Control the Unreal Editor Remotely

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Figure 11. Remote Control Unreal Editor

Important: After ending a streaming session, you’ll need to restart the Unreal Engine Editor before starting a new session using Remote Control Unreal Editor.

Controlling a remote Unreal Editor from the browser, as shown in the video below:

https://youtu.be/yqL3c_folmU

 


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