Remote Control Unreal Editor Plugin
In this document we will guide you how you can use Remote Control Unreal Editor Plugin.
The Remote Control Unreal Editor Plugin allows you to access and control your Unreal Editor remotely from any browser using Pixel Streaming.
This plugin completely automates the remote-editing workflow by:
Launching the remote editor streaming session automatically
Providing secure access via any browser
Enabling real-time editor control from any device
With a single click, you can start a streaming-enabled Unreal Editor session—no manual setup required.
Video Preview
https://youtu.be/-8AWNIS2qzIInstallation
Download and install the plugin from FAB Marketplace.
Restart Unreal Engine after installation.
Follow the steps below:
Step 1. Open Your Project

Figure 1. Open Your UE Project
Step 2. From the Plugins section, search for Unreal Editor Remote Control

Figure 2. Search for the Unreal Editor Remote Control plugin
Step 3. Enable the plugin and restart the Unreal Editor

Figure 3. Enable the plugin and restart the Unreal Editor
Step 4. Click “Yes” to apply the changes

Figure 4. Click Yes
Step 5. Open the Remote Control Unreal Editor dropdown menu

Figure 5. Click the Remote Control Unreal Editor dropdown
Step 6. Allow Remote Control
Enable Allow Remote Control.
By default, the plugin will:
Automatically start the stream
Automatically open your browser
Launch the remote editor session

Figure 6. Allow Remote Control
Disable Auto-Open Browser
If you prefer to start the stream manually, disable:
Automatically Open Browser on Stream Start

Figure 7. Disable Auto-Open Browser
You can also manually open the session
Copy the generated URL and paste it into your browser.

Figure 8. Copy the URL
Step 7. Control the Unreal Editor Remotely
Once the session starts, you can fully control the Unreal Editor from any device with a browser.

Figure 9. Remote Editor Session
Step 8. Stopping Remote Control
To end the session:
Open the Remote Control Unreal Editor dropdown
Click Stop Remote Control
This will stop streaming and close the active browser session.

Figure 10. Stopping Remote Control
Use Cases
Remote Unreal Editor access without manual server setup
Cloud-based development, debugging, or iteration
Real-time editor presentations and walkthroughs
Multi-device access to your editor from anywhere
Allow teammates or clients to review content remotely
Troubleshooting
Issue | Possible Cause | Solution |
|---|---|---|
Browser doesn’t open | “Automatically Open Browser” unchecked | Enable the checkbox or open URL manually |
Remote control stops | Network timeout or manual stop | Re-enable Allow Remote Control |
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