Remote Control Unreal Editor Plugin
In this document we will guide you how you can use Remote Control Unreal Editor Plugin.
The Remote Control Unreal Editor Plugin allows you to access and control your Unreal Editor remotely from any browser using Pixel Streaming.
This plugin completely automates the remote-editing workflow by:
Configuring the signalling server for you
Launching the remote editor streaming session automatically
Providing secure access via browser
Enabling real-time editor control from any device
With a single click, you can start a streaming-enabled Unreal Editor session—no manual setup required.
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https://youtu.be/-8AWNIS2qzIInstallation
Download and install the plugin from FAB Marketplace.
Restart Unreal Engine after installation.
Ensure Pixel Streaming is enabled in your project:
Go to Edit → Plugins → Pixel Streaming
Enable the plugin.
Restart the editor again if prompted.
Follow the steps below:
Step 1. Open Your Project

Figure 1. Open Your UE Project
Step 2. Open the Remote Control Menu

Figure 2. Click the Remote Control Unreal Editor dropdown.
Step 3. Allow Remote Control
Enable Allow Remote Control.
By default, the plugin will:
Automatically start the stream
Automatically open your browser
Launch the remote editor session

Figure 3. Allow Remote Control
Disable Auto-Open Browser
If you prefer to start the stream manually, disable:
Automatically Open Browser on Stream Start

Figure 4. Disable Auto-Open Browser
You can also manually open the session
Copy the generated URL and paste it into your browser.

Figure 5. Copy the URL
Step 4. Control the Unreal Editor Remotely
Once the session starts, you can fully control the Unreal Editor from any device with a browser.

Figure 6. Remote Editor Session
Step 5. Stopping Remote Control
To end the session:
Open the Remote Control Unreal Editor dropdown
Click Stop Remote Control
This will stop streaming and close the active browser session.

Figure 7. Stopping Remote Control
Compatibility
Category | Details |
|---|---|
Engine Version | Unreal Engine 5.6 |
Plugin Type | Editor Utility |
Dependencies | Pixel Streaming enabled |
Supported Platforms | Windows |
Connection Type | Secure HTTPS / WebSocket via Eagle 3D Streaming |
Use Cases
Remote Unreal Editor access without manual server setup
Cloud-based development, debugging, or iteration
Real-time editor presentations and walkthroughs
Multi-device access to your editor from anywhere
Allow teammates or clients to review content remotely
Troubleshooting
Issue | Possible Cause | Solution |
|---|---|---|
Browser doesn’t open | “Automatically Open Browser” unchecked | Enable the checkbox or open URL manually |
Connection failed | Pixel Streaming not active | Make sure Pixel Streaming is enabled in plugins |
Editor doesn’t respond | Invalid signalling server URL | Use default Eagle 3D Streaming signalling URL |
Remote control stops | Network timeout or manual stop | Re-enable Allow Remote Control |
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