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Configure E3DS Multiplayer Class

Follow the Steps below to configure E3DS Multiplayer class:

Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor

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Figure 1. Select Content Drawer

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Figure 2. Content Drawer is Opened

Step 2. Navigate to Plugins > Multiplayer Server Scaling System Content > Samples

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Figure 3. Navigate to Samples Content

Step 3. Double click on BP_E3DSMPS_SampleActor

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Figure 4. Double Click on BP_E3DSMPS_SampleActor

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Figure 5. After Clicking on BP_E3DSMPS_SampleActor a New Window is Opened

Step 4. Go to Details Section

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Figure 6. Details

Step 5. Select User Info

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Figure 7. Select User Info

Step 6. Configure the following fields

  • API Key: Retrieve it fromEagle3D Streaming API Management.

  • Dedicated Server App Name: Set the name of the server app (e.g., MyProjectServer).

  • Server Version: Give the Version (e.g. 1)

  • Commad Line: 1

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Figure 8. Configuration

Step 7. Save all Changes

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Figure 9. Save All Changes

Step 8. Compile and Save

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Figure 10. Compile and Save

Step 9. Drag and drop the BP_E3DSMPS_SampleActor into the map

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Figure 11. Drag and Drop the BP_E3DSMPS_SampleActor Blueprint Class

Step 10. Select BP_E3DSMPS_SampleActor from the Details Panel

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Figure 12. Select BP_E3DSMPS_SampleActor

Step 11. Ensure that the configurations are the same as in Step 6

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Figure 13. Check the Configuration

 


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