Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor
Step 2. Navigate to Plugins > Multiplayer Server Scaling System Content > Samples
Step 3. Double click on BP_E3DSMPS_SampleActor
Step 4. Go to Details Section
Step 5. Select User Info
Step 6. Configure the following fields
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API Key: Retrieve it from Eagle3D Streaming API Management.
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Dedicated Server App Name: Set the name of the server app (e.g., MyProjectServer).
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Server Version: Give the Version (e.g. 1)
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Commad Line: 1
Step 7. Save all Changes
Step 8. Compile and Save
Step 9. Drag and drop the BP_E3DSMPS_SampleActor into the map
Step 10. Select BP_E3DSMPS_SampleActor from the Details Panel
Step 11. Ensure that the configurations are the same as in Step 6
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