Configure E3DS Multiplayer Class
Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor

Figure 1. Select Content Drawer

Figure 2. Content Drawer is Opened
Step 2. Navigate to Plugins > E3DSFeatures Content

Figure 3. Navigate to E3DSFeatures Content
Step 3. Double click on BP_e3ds_multiplayer

Figure 4. Double Click on BP_e3ds_multiplayer

Figure 5. After Clicking on BP_e3ds_multiplayer a New Window is Opened
Step 4. Select E3DS_Multiplayer_Components

Figure 6. Select E3DS_Multiplayer_Components
Step 5. Select Request

Figure 7. Select Request
Step 6. Select Make A Request

Figure 8. Select Make A Request
Step 7. Configure the following fields in the Make a Request category
API Key: Retrieve it fromEagle3D Streaming API Management.
Server App Name: Set the name of the server app (e.g., MyProjectServer).
Server Map Name: Specify the name of the map for the server (e.g., ThirdPersonMap ).
Max Player: Set the maximum number of players allowed on the server (e.g., 64).

Figure 9. Configuration
Step 8. Save all Changes

Figure 10. Save All Changes
Step 9. Compile and Save

Figure 11. Compile and Save
Step 10. Drag and drop the BP_e3ds_multiplayer Blueprint Class into the map

Figure 12. Drag and Drop the BP_e3ds_multiplayer Blueprint Class
Step 11. Select BP_e3ds_multiplayer from the Details Panel

Figure 13. Select E3DS_Multiplayer_Components
Step 12. Ensure that the configurations are the same as in Step 7

Figure 14. Check the Configuration
💬 Ask questions and help your peers Community Forum
📄 Need help? Contact Support
Facebook | GitHub | LinkedIn | YouTube