Configure E3DS Multiplayer Class
Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor

Figure 1. Select Content Drawer

Figure 2. Content Drawer is Opened
Step 2. Navigate to Plugins > Multiplayer Server Scaling System Content > Samples

Figure 3. Navigate to Samples Content
Step 3. Double click on BP_E3DSMPS_SampleActor

Figure 4. Double Click on BP_E3DSMPS_SampleActor

Figure 5. After Clicking on BP_E3DSMPS_SampleActor a New Window is Opened
Step 4. Go to Details Section

Figure 6. Details
Step 5. Select User Info

Figure 7. Select User Info
Step 6. Configure the following fields
API Key: Retrieve it fromEagle3D Streaming API Management.
Dedicated Server App Name: Set the name of the server app (e.g., MyProjectServer).
Server Version: Give the Version (e.g. 1)
Commad Line: 1

Figure 8. Configuration
Step 7. Save all Changes

Figure 9. Save All Changes
Step 8. Compile and Save

Figure 10. Compile and Save
Step 9. Drag and drop the BP_E3DSMPS_SampleActor into the map

Figure 11. Drag and Drop the BP_E3DSMPS_SampleActor Blueprint Class
Step 10. Select BP_E3DSMPS_SampleActor from the Details Panel

Figure 12. Select BP_E3DSMPS_SampleActor
Step 11. Ensure that the configurations are the same as in Step 6

Figure 13. Check the Configuration
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