Upload the Multiplayer Project and Join the Server Automatically
Upon completing this tutorial, you will learn:
- Use of E3DS Features Plugin 
- Configuration of the project so that you can join a sever automatically a server from within the game 
- Uploading the Server Build to the Eagle 3D Streaming platform 
- Uploading the Game Build to the Eagle 3D Streaming platform 
- Starting the game and join a server automatically 
- Playing multiplayer game from mobile browser 
Before starting, ensure you meet the following prerequisites:
- Create a project using Third Person Template - Tutorial Link 
- Convert the project into a C++ project - Tutorial Link 
- Add a server module in the project - Tutorial Link 
Follow the guidelines below sequentially to set up your project to automatically join a server from within the game:
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