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Difference in Relative Path and Absolute Path in Unreal Engine

In Unreal Engine, understanding the difference between relative paths and absolute paths is crucial for managing file locations and references. Let’s break it down:

  1. Relative Paths:

    • Relative paths are useful when you want to reference files within the same project or directory structure.

  2. Absolute Paths:

    • Absolute paths are useful when you need to access files outside the project directory or when specifying a fixed location.

How to get paths:


If you print this absolute path, you will get complete path starting from drive, similarly if you print relative path, you will get path of the project like “Content/Saved/”

Eagle 3D Streaming’s System supports absolute paths. It is suggested to use that whenever possible to avoid any problems.

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