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Download A file produced by the Unreal engine On User's Device

Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response

{
"cmd": "downloadLocalFileOnUserDevice",
"fileToDownload": "C:\\e3dsfeaturestemplate_dev\Saved\Screenshots\Windows\ScreenShot00006.png"
}

Then send this json cmd to pixel streaming system.

Note:
If you try downloading anything from anywhere other than your app folder, your user will get an error indicating permission denied.

For example:
{
"cmd": "downloadLocalFileOnUserDevice",
"fileToDownload": "C:\\desktop\\ScreenShot00006.png"
}
Will produce the error “Permission denied to download "C:\\desktop\\ScreenShot00006.png"

As a developer, it will be your responsibility to make sure that you have written down code in such a way that system does not try to download any file outside of the unreal apps folder.

If file don't exist then user will see an error indicating “ file does not exist“.


Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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