E3DS Documents & Tutorials

Enable E3DS Automation Tools Plugin

Why use E3DS Automation Tools Plugin?

  • Automatically packaging your Unreal Engine Pixel Streaming project,

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.





Follow the Steps below to enable necessary plugins:

Step 1. Download E3DS Automation Tools


There are multiple ways to download the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods.


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Figure 1. Downloaded ZIP File




Step 2. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.

If the Plugins folder already exists, skip this step.

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Figure 2. Create a Plugins Folder





Step 3. Extract the downloaded ZIP file inside “Plugins” folder

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Figure 3. Extracted File


Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 4.


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Figure 4. Contents Inside the E3DSAutomationTools Folder





Step 4. Open the project in Unreal Editor

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Figure 5. Open the Project



Step 5. Navigate to Edit > Plugins

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Figure 6. Navigate to Plugins




Step 6. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.

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Figure 7. Enable Pixel Streaming Plugin




Step 7. To apply the changes click Restart Now

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Figure 8. Restart the Editor





Need help?

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