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Upload the Multiplayer Project from Unreal Editor Using E3DS Automation Tools Plugin

Upon completing this tutorial, you will learn:

  • Automatically packaging your Unreal Engine Pixel Streaming project

  • Automatically zipping it up

  • Automatically uploading it to Eagle 3D Streaming System and

  • Automatically join a server from the game

Before starting, ensure you meet the following prerequisites:

Follow the guidelines below sequentially to upload and stream your game using Eagle E3DS Automations Tools plugin:


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