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Enable the Pixel Streaming plugin

Learn to enable the Pixel Streaming plugin.

Prerequisites

Before starting the first step, make sure you have:

Instructions

The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled.

Image 1. Unreal Editor : Edit : Plugins : Graphics : Pixel Streaming : Enabled 

Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

Image 2. Unreal Editor: Click Restart Now

Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).

 

If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface

Image 3. Project Settings : Engine : Input : Mobile : Enable Always Show Touch Interface

Test your App Locally to check if the Pixel Streaming plugin is enabled.

Package your Project from Unreal Engine.


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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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