E3DS Documents & Tutorials

Hardware and Software Specifications

This document explains the standard hardware resources available on Eagle 3D Streaming servers and what to do if your app requires more resources.


Our primary streaming servers are located in the United States and Europe.
We also support deployment on major public cloud platforms such as GCP, Azure, and AWS.

Refer to this document to see our Cloud VM Hardware Specifications.

Note : If you need custom hardware, please Contact Support.




Resource Specifications

Eagle 3D’s Hardware for Streaming Unreal Engine Apps

  • 32 GB RAM (Memory).

  • 8 GB/16 GB GPU VRAM.

  • i7/R7 Processor.

  • RTX 4080/5070 GPU.

Preferred Maximum Resource Allocations for Unreal Engine Apps

  • Upto 20 GB RAM (Memory).

  • 4-6 GB GPU VRAM.

  • 50-70% CPU utilization.

  • 50-70% GPU utilization.





Important


Your app will run on Eagle 3D Streaming production servers for Pixel Streaming. It must be optimized to work within our standard server hardware limits.

If the app uses more resources than the available server hardware, it may crash during the upload testing process or while streaming. One common issue is:

Out of Video Memory


What You Should Do

Please optimize your Unreal Engine app to reduce GPU VRAM and memory usage before uploading again. If your app can run within the recommended limits, you can use our standard production system.




If Your App Needs Higher Hardware

If your application cannot be optimized and requires more RAM, GPU VRAM, or a more powerful GPU than our standard production servers provide, you will need an Enterprise Plan with custom hardware.

However, before proceeding with an Enterprise Plan, we recommend testing your application using your own hardware.




Step 1 (Recommended): Test on Your Own Hardware

If you simply want to verify that your application works correctly with higher hardware resources before moving to an Enterprise deployment, you can use the E3DS Streaming Agent (Binary EL) on your own computer.

If your computer meets your application's hardware requirements, this allows you to test the Pixel Streaming experience in an environment similar to our Enterprise solution without provisioning dedicated cloud hardware.

Follow this guide to get started:

Set up E3DS Streaming Agent on Your Own Machine





Step 2: Enterprise Deployment

Once you have completed your testing (or if you are ready to deploy), you can proceed with our Enterprise Plan.


Please contact our support team with your required hardware specifications. Our team will arrange a meeting with you to review your requirements and recommend the most suitable Enterprise configuration for your application.








Need help?

If you need any assistance, feel free to reach out through any of the following channels:

🛠️ Support Portal: Contact Our Support Team

💬 Discord Community (Faster Support): Join Our Discord Community

📧 Email Support: support@eagle3dstreaming.com


🆓 Get Started for free

 


Follow us on:

Facebook | GitHub | LinkedIn | YouTube