Setting Up EL Launcher
Set up the EL Launcher on your computer and stream your Apps from your own Hardware.
Overview
After subscribing to the Pay Per License plan and downloading your EL from the New Control panel, you should set it up on your Computer and start streaming your Apps from your Hardware. Follow the instructions below to complete the setup and learn how to auto-start the EL upon every Windows login.
Prerequisites
Activate the Pay Per License plan from the New Control Panel and purchase the number of Licenses needed.
Download the EL (i.e. the zip file) from the New Control Panel to your C: Drive.
Make sure there is enough disk space on your C drive as the App will be stored in C:\0.apps folder
To determine the needed space for the App, follow this rule:
The Required space = zipped App size + extracted App size + the biggest available extracted App size.
Machine requirements
A powerful machine/ VM with a GPU** is required.
A Windows OS (Windows 10, 11 or Server).
A good Internet Connection.
** All GPUs are supported but some Apps may Not Stream from a machine with an RTX 2080.
Warning: Running 4.27 Unreal Engine App in an AMD GPU like rx580 8GB will make the App crash or get an Amf related error.
Instructions
The following instructions will guide you to:
Set up the EL.
Start the EL automatically upon every Windows login.
Setting up the EL
In your Computer :
Go to “Control Panel\System and Security\System”
Click on “Advanced system settings“
Click on “Environment Variables“
Select each path and click “Edit”. (See image below).
Click ‘'New’'
Add a new entry “C:\Program Files\7-Zip'' (i.e. installation folder where the 7-zip software is installed).
Click OK in all the Control Panel applets.
Restart the instance.
Go to C: Drive on your Computer to the
EL.zip
. (previously downloaded from the New Control Panel to the C: Drive).Extract the
EL.zip
folder. (It contains aconfig_EL.json
file and anEL.exe
file) (See image below)
Note: After extracting the zip file, you may see 2 .exe files (as shown in the image below). When you click EL.exe
, the config_EL.json
file will be generated.
Collect your
apiKey
anduserName
( follow this document : Getting API Key)Open the
config_EL.json
with Notepad (See image below)
Note: If the config_EL.json
file is empty, please enter the apikey
and userName
manually.
Paste the apiKey in the
config_EL.json
file (“apiKey”: “ “ )Paste your userName in the
config_EL.json
file (“userName”: “ “)Save the file.
Open the
EL.exe
file.A terminal window will appear. Wait 1 to 2 minutes (i.e. the time to connect the machine to Eagle 3D’s system until the message “Ready to serve pixel streaming“ appears).
Now you have finished the EL Launcher setup successfully!
To check the success of your setup, you should:
Upload an App in the New Control Panel. (Follow this tutorial).
Play the App. (Follow this tutorial).
If the App is running, then the setup was successful. If not, you will get errors. Please contact Support.
Starting the EL automatically upon every Windows startup
Open Task Scheduler from the start menu.
Create a task from the right side panel.
Enter a name for the task. From the Triggers Tab, select “At log on“
Select “At log on of any user“.
Go to the Action Tab and click on ‘'new’'.
Browse and select the
EL.exe
file.In the “Start in“ box add the folder path where the
EL.exe
exist.
Click OK
Now the Binary EL will Auto-Start every time you log into Windows!
Notes
One running EL can serve only one user at a time. (1 CCU per License).
Please keep the terminal window open because closing it will stop the stream.
Don’t click inside the EL’s black window or any other window started by the stream. If clicked by mistake, just press the Esc button one time.
It is possible to start more than one “EL.exe“ in a single PC to run multiple stream from the same PC but this might cause poor streaming experience due to the lack of hardware resources like CPU, GPU or RAM.
Tip : On Sleep mode, the Stream stops. You need to make sure the EL is running non stop. You can change it from your computer’s settings.
Warning 🛑
If you see the error below while streaming your App in the Browser, the stream should be working still.
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