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Packaging the Project

Manually packaging, compressing, and uploading your app can be a time-consuming process. That’s why we strongly encourage using the E3DS Automation Tools Plugin.

This plugin:

  • Automatically packages your Unreal Engine Pixel Streaming project

  • Compresses the package using 7-Zip, achieving higher compression rates than standard methods

  • Uploads the compressed build directly to the Eagle 3D Streaming system

With just a single click, the entire process becomes faster and more efficient.


Learn how to upload your app directly from the Unreal Editor using the E3DS Automation Tools Plugin:

Upload App Directly from Unreal Editor Using E3DS Automation Tools Plugin

Follow the steps below to package your project:

Step 1. Navigate to : Platforms > Windows > Package Project.

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Figure 1. Navigate to Package Project

If packaging fails, it might be because Visual Studio is not properly configured with Unreal Engine.

Step 2. Select or create a folder on your local computer to store Packaged Project.

Select an empty folder

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Figure 2. Select an Empty Folder

Step 3. You will see Packaging started. You can see output logs by clicking Show Output Logs.

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Figure 3. Packaging Started

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Figure 4. Output Logs

Step 4. After a time you will see Packaging Successful message in the Output Logs.

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Figure 5. Packaging Successful

Step 5. To see the packaged contents navigate to selected folder for packaging > Windows.

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Figure 6. Packaged Contents


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