Upload App Directly from Unreal Editor Using E3DS Automation Plugin
Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically compresses the package using 7-Zip, achieving higher compression rates than standard zipping
Automatically uploading the compressed build to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
To upload and stream your app using Eagle E3DS Automations Tools you need to follow the steps below:
💬 Ask questions and help your peers Community Forum
📄 Need help? Contact Support
Facebook | GitHub | LinkedIn | YouTube