Upload and Stream the App
Follow the steps below to upload using E3DS Automation Tools and stream it :
Step 1. Open your project in Unreal Editor and Go to Edit > Plugins.
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Figure 1. Navigate to Plugins
Step 2. Enable Pixel Streaming Plugin.
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Figure 2. Enable Pixel Streaming Plugin
Step 3. Restart your Unreal Editor.
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Figure 3. Restart Unreal Editor
Step 4. Go to Edit > Project Settings.
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Figure 4. Project Settings
Step 5. From Plugins select “E3DS Automation Tools Settings”.
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Figure 5. Select “E3DS Automation Tools Settings”
Step 6. Configure E3DS Automation Tools Settings.
Download EL_AT.exe file (If you have not downloaded it before)
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Figure 6. Downloaded EL_AT.exe File
Download 7-Zip application and install that match your computer specification (If you have not done it before)
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Figure 7. Download Z-Zip Application
(i) Select Path to E3DS Executable (Figure 8) and configure the path (Figure 9)
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Figure 8. Configure Path of E3DS Executable
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Figure 9. Give the Path of EL_AT.exe File
Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured.
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Figure 10. Unreal Engine Folder Path (Automatically Configured)
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Figure 11. Unreal Editor App Path (Automatically Configured)
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Figure 12. Your Project Path (Automatically Configured)
(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file (Figure 14)
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Figure 13. Configure Path to 7Z.exe
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Figure 14. Give the Path of 7Z.exe
(iii) Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
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Figure 15. Copy the API Key
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Figure 16. Paste the API key
(iv) Give Your E3DS Streaming App Name
Use only letters and numbers (Don’t use dots or spaces )
If you upload using a name that has been previously used, it will create a new version of that application.
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Figure 17. Configure E3DS Streaming App Name
(v) Choose Packaging Mode
There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
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Figure 18. Choose Packaging Mode
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
Select an empty folder and ensure that there is sufficient available storage space on the disk where the folder is located.
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Figure 19. Choose Packaging Folder
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Figure 20. Choose a Folder to Store Packaged Version of Your App
Do not check the 'Do Dedicated Server Build' option, as it is used for multiplayer apps. We will explain this in the Multiplayer section.
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Figure 21. Do Dedicated Server Build
Step 7. Launch your project.
Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)
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Figure 22. Select Launch E3DS Automation Tool to Upload Your Project
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)
If packaging fails, it might be because of :
Insufficient available storage space on the disk where the selected packaged folder is located
Incorrectly configured project settings
Visual Studio not being properly configured with Unreal Engine
To ensure everything works correctly, please try packaging the project manually at least once.
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Figure 23. Your App is Uploading
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Figure 24. Upload Finished
Step 8. Now come to Control Panel and you will see your uploaded app.
If the project is failed to upload, then you should try Package the Project Manually Section to package your the project, then upload it.
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Figure 25. App is uploaded
Step 9. Click Create New Stream link.
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Figure 26. Create New Stream link
Step 10. Click Play App.
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Figure 27. Play app
Step 11. Wait for a machine to be allocated.
If the app is stuck in a queue then check this documentation
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Figure 28. The UI While Waiting for Machine
Step 12. Press Play button.
If play button is not showing, please refer to this documentation
If you want to learn about all the phases after accessing your streaming URL, please refers to this documentation
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Figure 29. Press Play Button to Stream the App
Step 13. Now you can see the app is streaming.
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Figure 30. App is Streaming
Congratulations! You have streamed your own app successfully.
You can stream your app from mobile browser. For this check this document
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