E3DS Documents & Tutorials

Packaging the Server Build


Follow the steps to package server build:



Step 1. Navigate to Edit > Project Settings


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Figure 1. Project Settings














Step 2. Select Packaging and search “list of map”

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Figure 2. Select Packaging













Step 3. Add Third Person Map

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Figure 3. Add Third Person Map











Step 4. Select Build Target as YourProjectNameServer

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Figure 4. Select Server Build













Step 5. Navigate to Platforms > Windows > Package Project


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Figure 5. Package Server















Step 6. Select an empty folder


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Figure 6. Select a Folder











Step 7. Packaging Successful


After waiting a few minutes, you will see a successful packaging pop-up. If the packaging fails, it may be due to the following reasons:

  • Your Visual Studio is not properly configured with Unreal Engine.

  • You may have skipped one or more steps in the tutorial.

  • You may be using the binary version of Unreal Engine from Epic Games.


To create a server you need to use source build Unreal Engine of Eagle 3D Streaming. You can download the source build Unreal Engine of Eagle 3D Streaming from this URL.


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Figure 7. Packaging Successful









 


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