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Packaging the Server Build

Follow the steps to package server build:

Step 1. Navigate to Edit > Project Settings

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Figure 1. Project Settings

Step 2. Select Packaging and search “list of map”

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Figure 2. Select Packaging

Step 3. Add Third Person Map

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Figure 3. Add Third Person Map

Step 4. Select Build Target as YourProjectNameServer

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Figure 4. Select Server Build

Step 5. Navigate to Platforms > Windows > Package Project

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Figure 5. Package Server


Step 6. Select an empty folder

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Figure 6. Select a Folder

Step 7. Packaging Successful

After waiting a few minutes, you will see a successful packaging pop-up. If the packaging fails, it may be due to the following reasons:

  • Your Visual Studio is not properly configured with Unreal Engine.

  • You may have skipped one or more steps in the tutorial.

  • You may be using the binary version of Unreal Engine from Epic Games.

To create a server you need to use source build Unreal Engine of Eagle 3D Streaming. You can download the source build Unreal Engine of Eagle 3D Streaming from this URL.

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Figure 7. Packaging Successful

 


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