E3DS Documents & Tutorials

Showing Mouse Cursor in Unreal Engine

Learn to Show/Hide the Mouse Cursor from the Blueprints.

Instructions

You can show and hide the mouse cursor in Unreal Engine by doing a very simple blueprint code.

In the player controller simply use “Show Mouse cursor” Node to show the mouse cursor.

It’s a Boolean which will show the cursor if it is true and hide the mouse cursor if it is false.

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Image 1. Player Controller : Show Mouse Cursor Node


You can also use this in any other blueprint actor by Getting Player Controller reference.

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Image 2. Get Player Controller


Also make sure you enable these settings in the Project Settings->Input to avoid any problems.

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Image 3. Project Settings : Input : enable the settings


These settings will prevent mouse capture when your application starts.


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