Show Mouse Cursor in Unreal Engine
Learn to Show/Hide the Mouse Cursor from Blueprint.
Instructions
You can show and hide the mouse cursor in Unreal Engine by doing a very simple blueprint code.
In the player controller simply use “Show Mouse cursor” Node to show the mouse cursor.
It’s a Boolean which will show the cursor if it is true and hide the mouse cursor if it is false.
![](../__attachments/187760641/image-20230911-190106.png?inst-v=9b033c68-0785-4908-9f10-846408bbe676)
Image 1. Player Controller : Show Mouse Cursor Node
You can also use this in any other blueprint actor by Getting Player Controller reference.
![](../__attachments/187760641/image-20230911-190143.png?inst-v=9b033c68-0785-4908-9f10-846408bbe676)
Image 2. Get Player Controller
Also make sure you enable these settings in the Project Settings->Input to avoid any problems.
![](../__attachments/187760641/image-20230911-205702.png?inst-v=9b033c68-0785-4908-9f10-846408bbe676)
Image 3. Project Settings : Input : enable the settings
These settings will prevent mouse capture when your application starts.
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