Skip to main content
Skip table of contents

Show Mouse Cursor in Unreal Engine

Learn to Show/Hide the Mouse Cursor from Blueprint.


You can show and hide the mouse cursor in Unreal Engine by doing a very simple blueprint code.

In the player controller simply use “Show Mouse cursor” Node to show the mouse cursor.

It’s a Boolean which will show the cursor if it is true and hide the mouse cursor if it is false.

Image 1. Player Controller : Show Mouse Cursor Node

You can also use this in any other blueprint actor by Getting Player Controller reference.

Image 2. Get Player Controller

Also make sure you enable these settings in the Project Settings->Input to avoid any problems.

Image 3. Project Settings : Input : enable the settings

These settings will prevent mouse capture when your application starts.

Was this article helpful? Let us know your feedback.

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.