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End the Streaming Session

This guide explains how to end a Pixel Streaming session from within your Unreal Engine application.

Video Preview

https://youtu.be/Y-xSo1cFgYo

Demo URL:

https://connector.eagle3dstreaming.com/v5/e3ds_dev1/ue55cpp/default

Press the 6 key on your keyboard to end the session.

Prerequisite:

Before proceeding, ensure you have downloaded and installed the E3DS Features Plugin in your Unreal Engine project. For detailed instructions, refer to:
Download and Install the E3DS Features Plugin

Follow the guidelines below:

Part 1. Blueprint Logic for Ending the Session

  1. Open the level you intend to stream.

  2. Drag and drop an instance of E3DS_PS_actor into your level.

    image-20250728-172112.png

    Figure 1. Drag and Drop E3DS_PS_actor into Your Level


  3. Open the Level Blueprint.

  4. In the Event Graph, right-click and search for the Keyboard 6 event to add it to the graph.

  5. Right-click again and search for the Construct PS Message To Force End Session node.

  6. Drag from the Pressed execution pin of the 6 key event and search for the Send Message To E3ds PS System node.

  7. Connect the output pin of the Construct node to the Descriptor input pin of the Send Message node.

  8. Connect the nodes as shown below.

    image-20250728-172049.png

    Figure 2. Blueprint Setup for Ending the Session


  9. Compile and Save the Blueprint.

Part 2. Verification

To confirm that the session end functionality works:

  1. Connect to your remote editor session in your web browser by following the steps in our How to test in remote editor streaming documentation. Click inside the editor viewport to ensure it has focus.

  2. Press the 6 key on your keyboard.

    • Expected Result: The Pixel Streaming session should immediately end.

This confirms that the Blueprint is successfully sending the end session command to the E3DS system.

 


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