Skip to main content
Skip table of contents

Package your Project from Unreal Engine

Learn to Package your Project from UE.

Prerequisites

Make sure you have (respectively):

Instructions

Step 1. Package the Project for Windows

In your Unreal Engine Editor, go to :

File > Package Project > Windows (64 - bit)

Image 1. Package Project : Windows (64-bit)

See how to select a Build Configuration for your project ( i.e. Development or Shipping Build)

Step 2. Create a folder on your computer to store Packaged Projects

In this document, we named our folder : Packages.

We also saved Packages in the Desktop. (You get to choose where to save it).

1. Click Select Folder

By selecting the Folder ‘'Packages’', UE creates a folder WindowsNoEditor (called by default) inside Packages where it stores the Packaged content.

Image 2. Create a folder Packages : Click Select Folder

2. Packaging the Project for Windows

The packaging procedure starts.

Image 3. Packaging the Project for Windows

3. Click ‘Show Output Log to see Logs

Image 4. Output Logs : App successfully packaged

Step 3. Open the folder ‘'Packages’' then “WindowsNoEditor”

Image 5. Packages : WindowsNoEditor

Step 4. Open the exe file to check that it is working as a desktop App

Note : If there some main folders and files are missing from the packaged App, it would not be able to stream later.

(Check the image below to see the Packaged Project’s root Folder content).

Image 6. Packages : WindowsNoEditor

Note : Please follow this tutorial to test your App Locally before uploading the Build to the Control Panel.


Was this article helpful? Comment Below. Let us know your feedback.

Need help? Contact Support

Submit a new request at E3DS support portal.

Requests sent on weekends or national holidays will not be addressed until the following business day.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.