Create a Blank Project in Unreal Engine (Optional)
If you need to test our Platform with a Blank Project before uploading, this document will be for you.
Create a Blank Project in Unreal Engine with no Code.
This Template is a minimal setup with a basic level to build your Project from scratch, for complete customization.
No code and No Starter Content required!
Prerequisites
Instructions
1. Create a New Project
In Select or Create New Project → New Project Category → Select Games → Next
2. In Select Template. Choose Blank
3. In Project Settings, Select Blueprint (For a Blank Project with no code)
C++ (for Unreal Engine developers building a Project with C++ code).
3. Choose the Performance characteristic of your Project
Choose Maximum Quality as the performance of your Project.
Scalable 3D or 2D (For developers): To define different levels of graphical detail.
For 3D projects: for adjusting the level of detail for 3D models, the complexity of materials, the quality of lighting and shadows, and other visual elements To optimize the performance of the game on devices with varying levels of computational power.
For 2D projects: for adjusting the resolution of textures, the complexity of particle effects, and other graphical features that contribute to the visual quality of the 2D game.
Scalability provides a smooth experience for users on a broad range of hardware.
When a game is run on a less powerful device, the engine can automatically lower the graphical settings to maintain a playable frame rate.
On more powerful hardware, the engine can increase the graphics for a better experience.
4. Enable/Disable the Ray Tracing Lighting
Disable the Ray Tracing if you are creating a simple Empty Blank Project.
We support Raytracing Lighting.
We use : Nvidia RTX 3070/4080 GPU. See our Hardware/Software Specs.
If you experience lagging and performance slowness while Streaming your App, Disable the Ray Tracing Lighting (It could be the cause of the issue).
5. Select Desktop as your Hardware
Choose Desktop or Console (depending on your Hardware).
You can change this later in Target Hardware in Project Settings.
6. Select No Starter Content (only for a simple Blank Project)
7. Select Starter Content (For Developers)
Select Starter Content to save time in the early stages of development of your game.
It is a set of pre-made assets used as a starting point for Projects.
Add it also from : Unreal Engine Editor → Edit → Plugins → enable Starter Content → Content (Images below)
Examples of Starter Content:
Materials and Textures: Basic materials and textures to apply to surfaces. Used for terrain, objects, and characters.
Static Meshes: Simple 3D models (meshes) for objects like chairs, tables, rocks, etc. Used to populate the game environment.
Particle Systems: Pre-configured particle effects like fire, smoke, sparks, etc. They add visual flair and dynamic elements.
Sound Effects: Basic sound files to use for various in-game events.
8. Select the Location to store your Project on your device and the name (Mandatory)
Choose the destination of the Project folder and the name from the selected boxes. Click Create Project.
9. Project created on the Desktop
Once you click Create Project, your Project will be saved on your Desktop.
10. Create a Blank Level (Optional)
Once the Project is created. you can Create a Blank Level and choose one of the 4 world Levels: the Empty Level, Basic, Empty Open World, Open World.
Open Unreal Engine Editor → Files → New Level → Empty Level → Create
Follow this tutorial to see how a Basic Blank Level from UE 5 is created https://www.youtube.com/watch?v=v2IMCHYBLPs
11. Build your UE Project from scratch
Now that you have created a Blank Unreal Engine Project. Customize it and Build it from Scratch.
Now that you have created your Project and saved it on your Desktop, you are ready:
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