Skip to main content
Skip table of contents

Mouse Tab

Information about features in the ‘'Mouse Tab’'.


For this document, you need :

  1. Access to the Control Panel ;

  2. A user Account.

I. Mouse Options

Go to: Control Panel > Step2: Config Selection > Edit > Mouse.

Refer to this document, if you need to create a new Config.


Image 1. Control Panel :STEP2: Config Selection: Edit : Mouse Tab

1. Fake mouse with touches

See : Fake Mouse with touches.

2. Show Browser mouse

See : Show Browser mouse.

II. Mouse Control Scheme

Image 2. Mouse Control Scheme: Locked/ Hovering Mouse

1. Locked mouse

See : Locked Mouse.

Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.

This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

2. Hovering mouse

See : Hovering Mouse.

Handling mouse hover events is a common requirement for user interface (UI) elements.

This functionality allows you to detect when the mouse cursor is over a specific widget or object.

III. Cursor Style

See : Cursor Style.

Issues and warnings

Issue :

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)


change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

Warning :

There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side.

Check this link to see how a user found a way to have an in-game cursor while Pixel Streaming.

(or check below)

  • Go to project settings > Engine > User interface > Software Cursor

  • add a New Software Cursor line ( click the + icon )

  • In the first field, select "Default"

  • In the second field select "DefaultCursor"

  • Save the project

Now you are ready to use the Mouse Tab’s features!

See the Customization Tab for a White Label experience.

See how to receive inputs from Mobile.

Was this article helpful? Comment Below. Let us know your feedback. 

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.