Why Pixel Streaming Starts Muted
This document explains why Pixel Streaming sessions start with audio muted, what causes this behavior, and how users can enable audio.
Why Does Pixel Streaming Start Muted
Modern web browsers (Chrome, Edge, Firefox, Safari) prevent media with sound from playing automatically. This is to avoid unexpected audio for users.
Because Pixel Streaming runs in the browser:
Video can start automatically
Audio will remain muted until the user interacts with the page
This policy is enforced by browsers, not by Eagle 3D Streaming.
How Users Can Enable Sound
Audio will automatically unmute after the first valid user interaction, such as:
Clicking a Play / Start button. For detailed instructions: Autoplay and Play Button Guide
Clicking inside the streaming area
Interacting with the page UI
No additional configuration is required.
Key Points to Know
This behavior is standard across all modern browsers
Pixel Streaming audio is ready but muted until interaction
This ensures a better user experience and compliance with browser policies
No changes are required to your Unreal Engine application
Summary
Pixel Streaming starts muted because of browser sound policies. Once the user interacts with the page, audio will play automatically. This is normal behavior and ensures a safe, predictable, and user-friendly streaming experience.
Need help?
🛠️ Contact our Support Team
💬 Join the Community on Discord
Follow us on:
Facebook | GitHub | LinkedIn | YouTube