Eagle 3D Streaming runs your Unreal Engine application on its own GPU machines and streams it to any browser with Pixel Streaming. These are the guides for getting it there, putting it in your own site, and configuring what viewers get.
Upload a prepared demo build and a ready-made patch to Eagle 3D Streaming, and watch the app change — the quickest way to understand patching before your own project is involved.
You can put your own launcher in front of your Unreal app on Eagle 3D Streaming — an exe that runs first, does whatever you need, and then starts the app.
Eagle 3D Streaming streams NVIDIA Omniverse Kit apps to a browser: the Kit app runs on an Eagle 3D Streaming GPU machine, and the viewer sees and controls it in a web page, with no…
The live connection state (stream statistics) is the live view of how well the video is reaching a viewer in an Eagle 3D Streaming session: round trip, lost packets, jitter, bitrate,…
An Eagle 3D Streaming stream travels over three parts: the streaming machine's internet connection, the internet in between, and the viewer's internet connection.
One page per feature. Each one says what the feature does and shows the three ways to use it: from an iframe, from the Web SDK, and from inside your Unreal app. Each has demos and…