Eagle 3D Streaming Docs

Eagle 3D Streaming runs your Unreal Engine application on its own GPU machines and streams it to any browser with Pixel Streaming. These are the guides for getting it there, putting it in your own site, and configuring what viewers get.

Start here

Getting started What Pixel Streaming is, what the platform does for you, and the shape of the whole process. Stream a sample app See a real stream running in a few minutes, before uploading anything of your own. Prepare your app What an Unreal project needs before you package it, and the settings that decide whether it streams at all.

Put a stream in your own page

Embed with an iframe One tag, no key to protect. The simplest way to get a stream onto a page you already have. Embed with the SDK The stream rendered directly in your page, with the session under your own JavaScript control. Send and receive data Talking to your app from the page, and handling what it sends back.

Configure the stream

App configuration Every setting a configuration holds, grouped by what it changes for the viewer. Streaming interface The controls a viewer sees, and which of them you can turn off or replace. Sessions and access Who may open a stream, how long a session lasts, and the timeout that stops usage running away.

Build and troubleshoot

Developer guides Plugins, Blueprint features, local testing, patching, and the APIs. Why is this taking so long? Every phase an upload and a session pass through, and what a stall at each one means. FAQ Short answers to what people ask most, each linking to the page that covers it properly.

Recently updated

  1. Your ProjectsControl panel

    Your Projects is the first page of the Control Panel.

  2. Use your own launcherBlogs and articles › The Eagle 3D Streaming system

    You can put your own launcher in front of your Unreal app on Eagle 3D Streaming — an exe that runs first, does whatever you need, and then starts the app.

  3. Demo appsGetting started

    Ready-made applications streaming on Eagle 3D Streaming.

  4. Enable logs in a Shipping buildFoundational knowledge › Unreal notes

    A Shipping build of an Unreal app writes no log: logging is compiled out, not switched off.

  5. Show the mouse cursor in Unreal EngineDeveloper guides › Mouse and fullscreen

    In Unreal Engine the mouse cursor is shown with Show Mouse Cursor on the Player Controller.

  6. Developer optionsApp configuration

    Developer options in an Eagle 3D Streaming configuration let you pass values into your app at launch, choose where it runs, and get hold of the logs when something goes wrong.

All recently updated pages