Eagle 3D Streaming runs your Unreal Engine application on its own GPU machines and streams it to any browser with Pixel Streaming. These are the guides for getting it there, putting it in your own site, and configuring what viewers get.
The live connection state (stream statistics) is the live view of how well the video is reaching a viewer in an Eagle 3D Streaming session: round trip, lost packets, jitter, bitrate,…
An Eagle 3D Streaming stream travels over three parts: the streaming machine's internet connection, the internet in between, and the viewer's internet connection.
One page per feature. Each one says what the feature does and shows the three ways to use it: from an iframe, from the Web SDK, and from inside your Unreal app. Each has demos and…
Developer options in an Eagle 3D Streaming configuration let you pass values into your app at launch, choose where it runs, and get hold of the logs when something goes wrong.
Select region decides which Eagle 3D Streaming machines may stream your app to a viewer.
Patching needs two custom launch profiles in Unreal's Project Launcher: one that produces the base build, and one that produces patches against it.