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Update with your own launcher

Update the parts of an app that a patch cannot reach - compiled C++ code, the executable, plugin binaries, loose files - with a small launcher of your own that runs before the Unreal app.

How it works

  1. Make the launcher the app's main executable: the root <AppName>.exe at the top of the uploaded build, beside the Unreal folders.
  2. When a session starts, Eagle 3D Streaming starts the launcher with its usual command-line parameters.
  3. The launcher checks your own server for a newer executable or files, downloads what changed and replaces the old files.
  4. The launcher starts the real Unreal executable with every parameter it received, unchanged, waits for it, and exits with its exit code.

What to plan for

Test it first

Upload the build with the launcher as a separate app and stream it a few times before relying on it. If the launcher passes every parameter on and the app still does not start, contact support - the development team will look at the app with you.

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