The pages whose text changed most recently, newest first. The date is the day the page last changed; the line under each title says what the page covers.
Developer options in an Eagle 3D Streaming configuration let you pass values into your app at launch, choose where it runs, and get hold of the logs when something goes wrong.
Select region decides which Eagle 3D Streaming machines may stream your app to a viewer.
One page per feature. Each one says what the feature does and shows the three ways to use it: from an iframe, from the Web SDK, and from inside your Unreal app. Each has demos and…
Patching needs two custom launch profiles in Unreal's Project Launcher: one that produces the base build, and one that produces patches against it.
Upload a prepared demo build and a ready-made patch to Eagle 3D Streaming, and watch the app change — the quickest way to understand patching before your own project is involved.
Your page and your Unreal application can talk to each other in both directions.
What each Eagle 3D Streaming plan includes, and exactly what happens when you start it, use it up, add to it, miss a payment or cancel it.
For an event, a specific region, or a machine bigger than Eagle 3D Streaming's standard hardware, your app can run on a dedicated cloud VM — either yours or one Eagle 3D Streaming…
Twelve additions to the Eagle 3D Streaming Control Panel between April and October 2024, in the order they arrived, and where each one is today.
Your application runs on Eagle 3D Streaming's servers, not on your users' machines.
The Eagle 3D Streaming Analytics API returns every streaming session in a date range — app, version, where the viewer was, when it started and stopped, and how long it ran.
Whether the viewer sees the browser's own mouse cursor over the stream, and what shape it has.
An embedded Eagle 3D Streaming page captures whichever microphone the operating system calls the default.
Everything beyond putting a value in the Eagle 3D Streaming configuration box: sending a different value to each visitor through the link, combining that with the configuration, reading…
Version 1.0.8 of the Eagle 3D Streaming Control Panel, released in March 2024: a redesign of the whole Control Panel, with plans bought and managed from inside it.
Finish the stream on purpose: when a tour ends, a configuration is done, or the viewer presses Exit .
Give a viewer more time before the session's time limit ends it.
Short answers to what people ask most about Eagle 3D Streaming and Pixel Streaming, with a link to the page that covers each properly.
You have most likely already opened the demo , seen what it does, and decided the Eagle 3D Streaming Web SDK is how you want to embed your application.
Video quality sets how sharp the stream's picture is, against how much of the viewer's connection it uses.
How loud the stream plays in the viewer's browser, from 0 (silent) to 1 (full).
The complete reference for the Eagle 3D Streaming Web SDK: how a session is authorised and started, every call you can make on a running stream, every callback it will make back to you,…
An Eagle 3D Streaming stream can end for many reasons, and every one of them reaches your page as one short string written for a person to read.
Quality, resolution, fullscreen, mouse behaviour, sound and screenshots of an Eagle 3D Streaming stream — driven from your own interface rather than the default one.
Why a streamed video, on Eagle 3D Streaming or anywhere else on the web, may start by itself but its sound may not, why a sound button and a play button are both still needed, and what…
Fullscreen makes the stream fill the viewer's whole screen.
A manual for the running Eagle 3D Streaming Web SDK demo.
Show your own video while an Eagle 3D Streaming stream gets ready in an <iframe> on your page: the video plays on top, a Start button appears the moment the stream is ready, and the…
The Web SDK puts a cloud-rendered Unreal application directly in your page — not inside an iframe — and hands you JavaScript control of it.
Put a login in front of your Eagle 3D Streaming stream, so only the people you choose can reach it.
Your Eagle 3D Streaming Web SDK integration works when you double-click it.
A stream starts with one call, e3ds_controller.main() , and that call needs a session token .
The Eagle 3D Streaming Control Panel is where apps are uploaded, configured, shared and paid for.
Upload the ZIP you packaged to the Eagle 3D Streaming Control Panel, then create a link that streams it.
How buying works in the Eagle 3D Streaming Control Panel: what the free trial lets you do, what it does not, and what you pay — today and on your next bill — when you add storage to a…
Articles from Eagle 3D Streaming on making an Unreal app run well when it is streamed: what really limits the frame rate on a cloud machine, which effects to leave out, and what to…