The pages whose text changed most recently, newest first. The date is the day the page last changed; the line under each title says what the page covers.
A video playing on a screen inside your Unreal level streams to your viewers like the rest of the scene - picture and sound.
Before your build is uploaded, the upload window sends a tiny 1 KB test to our upload storage.
Black bars are the empty strips that appear above, below or beside the stream when the picture does not fill the window.
Sometimes a stream closes by itself in the middle of a session, with nobody touching anything, while the same application works fine for everybody else.
Run your packaged Unreal app against Epic's Pixel Streaming signalling server on your own machine, before it ever reaches the Eagle 3D Streaming Control Panel.
Testing a Linux Pixel Streaming build locally follows the same shape as Windows — run the app with streaming arguments, run the signalling server, open a browser — but you write the…
Same machine running the Unreal app and the Pixel Streaming signalling server — but watched from a phone, tablet or second computer on the same network.
Run your packaged Windows Unreal app and Epic's Pixel Streaming signalling server on one machine, and stream it to a browser tab on that same machine.
Testing a VR Pixel Streaming build locally has one requirement the others do not: the page must be served over HTTPS, because browsers will not hand WebXR to an insecure page.
With the E3DS Multiplayer Server Scaling plugin, a client asks Eagle 3D Streaming which server to use and joins it on launch.
Unreal can build a Linux version from a Windows machine, once you install the cross-compile toolchain.
Short answers to what people ask most about Eagle 3D Streaming and Pixel Streaming, with a link to the page that covers each properly.
The E3DS Features plugin adds one Blueprint node per feature, so your app can talk to the browser without you writing the message-passing yourself.
Three things turn an Unreal project into something the platform can stream: the Pixel Streaming plugin, a Windows package, and a ZIP of the result.
Create a VR project, configure it for streaming, fix the two problems the Unreal template ships with, and package it ready to upload.
Your page sends the message. This is what has to exist inside the Unreal application for it to arrive — and how the application sends one back. It is the same in Unreal whether the page…
The stages an Eagle 3D Streaming upload and streaming session pass through, what each one is doing, and what it means when one of them stalls.
Unreal-side questions that come up repeatedly when preparing an app for streaming: which build configuration, how to get logs out of it, how to reach files you packaged, and how your…
For network administrators. Allow these for your users so that they can sign in to the Control Panel, upload builds and watch streams. Each row links to the page that describes what…
On some company networks the Control Panel page opens but sign-in does not work, or projects and builds never appear.
On some company networks a stream page opens but the stream does not start, or the picture never appears.
The E3DS Automation Tools plugin uploads and deploys your Unreal Engine project to Eagle 3D Streaming from inside the Unreal Editor: it packages the project, bundles it and uploads it…
You can put your own launcher in front of your Unreal app on Eagle 3D Streaming — an exe that runs first, does whatever you need, and then starts the app.
An Eagle 3D Streaming stream can end for many reasons, and every one of them reaches your page as one short string written for a person to read.
Eagle 3D Streaming's appstream streams almost any Windows application to a browser - a desktop tool, a configurator, a game, a viewer built with any engine - with no plugin and no…
A command-line parameter is a value handed to your Unreal application at the moment it starts.
Everything beyond putting a value in the Eagle 3D Streaming configuration box: sending a different value to each visitor through the link, combining that with the configuration, reading…
A demo Unreal application on Eagle 3D Streaming that shows a command-line parameter arriving, one change at a time.
Upload a packaged Windows Unreal build with plain HTTP calls, from any language or tool: six requests take the zip from your disk to a tested build in your Control Panel.
The Eagle 3D Streaming Automation Kit is a Node.js package that uploads a packaged Unreal build, registers it, and waits for the stream test — so a deployment can be a step in a script…
Eagle 3D Streaming streams more than Unreal Engine.
When you choose a build to upload, the Control Panel looks inside the zip for the files the Pixel Streaming plugin leaves in a packaged Unreal build.
The Minutes page shows how many minutes you have used, which projects used them, and every session in the current period — how long it ran and how it ended.
Twelve additions to the Eagle 3D Streaming Control Panel between April and October 2024, in the order they arrived, and where each one is today.
Eagle 3D Streaming streams NVIDIA Omniverse Kit apps to a browser: the Kit app runs on an Eagle 3D Streaming GPU machine, and the viewer sees and controls it in a web page, with no…