Metaverse Pixel Streaming follows the same Pixel Streaming workflow as Multiplayer Streaming.
Any Unreal Engine application built as a persistent, shared virtual world can be uploaded and streamed directly without additional configuration.
If your metaverse build supports:
-
Multiple concurrent users
-
Shared world state
it is compatible with Pixel Streaming on Eagle 3D Streaming.
For setup and deployment details, refer to:
Getting Started with Multiplayer Streaming
Metaverse vs Multiplayer Streaming
|
Aspect |
Multiplayer Streaming |
Metaverse Streaming |
|---|---|---|
|
Experience type |
Session-based |
Persistent world |
|
Session lifetime |
Match / session-based |
Long-running or always-on |
|
World persistence |
Limited |
Core requirement |
|
User identity |
Player-centric |
Avatar-centric |
|
Social interaction |
During gameplay |
Continuous |
|
Backend complexity |
Moderate |
Higher |
|
Pixel Streaming flow |
Standard |
Same as Multiplayer |
Summary
Metaverse experiences are treated as long-running multiplayer applications. The same upload, launch, and Pixel Streaming pipeline applies.
Need help?
If you need any assistance, feel free to reach out through any of the following channels:
-
🛠️ Support Portal: Contact Our Support Team
-
💬 Discord Community (Faster Support): Join Our Discord Community
-
📧 Email Support: support@eagle3dstreaming.com
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