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Metaverse Pixel Streaming

Metaverse Pixel Streaming follows the same Pixel Streaming workflow as Multiplayer Streaming.

Any Unreal Engine application built as a persistent, shared virtual world can be uploaded and streamed directly without additional configuration.

If your metaverse build supports:

  • Multiple concurrent users

  • Shared world state

it is compatible with Pixel Streaming on Eagle 3D Streaming.

For setup and deployment details, refer to:
Getting Started with Multiplayer Streaming

Metaverse vs Multiplayer Streaming

Aspect

Multiplayer Streaming

Metaverse Streaming

Experience type

Session-based

Persistent world

Session lifetime

Match / session-based

Long-running or always-on

World persistence

Limited

Core requirement

User identity

Player-centric

Avatar-centric

Social interaction

During gameplay

Continuous

Backend complexity

Moderate

Higher

Pixel Streaming flow

Standard

Same as Multiplayer

Summary

Metaverse experiences are treated as long-running multiplayer applications. The same upload, launch, and Pixel Streaming pipeline applies.

 


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