When you choose a build to upload, the Control Panel looks inside the zip for the files the Pixel Streaming plugin leaves in a packaged Unreal build. If it cannot find them, it asks you to type AGREE before the upload starts. This page explains what that check can and cannot see, and what typing AGREE means.
A packaged Unreal build with Pixel Streaming normally contains a Samples/PixelStreaming (or
Samples/PixelStreaming2) folder. The upload window reads the list of files in your zip - without
unpacking it - and looks for that folder. It is a quick guess from folder names, not a test of the app.
By typing AGREE you confirm that the Pixel Streaming plugin is enabled in your project and was packaged with the build. The upload then starts as usual. Nothing else changes: the build is still unpacked and test-launched before it is accepted.
| What happens at the test launch | What it means |
|---|---|
| The test launch passes and the build is ready | The plugin was there - only the sample folders were missing |
| The test launch fails: the app starts but no video arrives | The plugin is not enabled in the build. Enable it in the project (Edit → Plugins → Pixel Streaming), package again and upload the new zip |
A build that fails its test launch takes no storage. How to enable the plugin and package correctly: Prepare your app in Unreal.
Write to (Email / Discord) with the name of the zip. The support team can look at the test-launch result with you.
Last updated