The statistics panel opens from the i button in the stream's control bar. It shows how the stream is doing right now, measured by your browser and by the machine running the app. This page explains every line, in the order the panel shows them, and what a good value looks like.
| Line | What it means |
|---|---|
| GPU | The graphics card of the machine running the app. |
| Streamer Location | The country that machine is in. Further away usually means a longer response delay. |
| Engine | What the app was built with and its version, for example Unreal 5.4.4 or Unity 6000.6.4. |
| App version | Shown instead of Engine for an app streamed as a window (AppStream): the version written in the app's own file, when it has one. Not shown for Omniverse apps. |
| Line | What it means | Good values |
|---|---|---|
| Video resolution | The size of the picture being sent, in pixels. | The size the app was set to, for example 1920 x 1080. Smaller than that means the stream lowered it to cope with the connection. |
| Framerate | Pictures per second arriving in your browser. | 30 or more looks smooth; under 24 looks jerky. |
| Picture compression | How hard each picture is compressed before it is sent. Lower is sharper. The word after the number says what it means for the codec in use. | sharp or good. blocky means too little data for what is on screen. "not reported" means neither the app nor your browser gives this number for this stream. |
| Video Bitrate | How much picture data arrives per second, in kilobits. | Depends on what is on screen: a still picture needs little, fast movement needs a lot (several thousand for 1920 x 1080). |
| Video data received | All the picture data your browser has received since the stream started. | - |
| Line | What it means | Good values |
|---|---|---|
| Audio bitrate | How much sound data arrives per second, in kilobits. | Around 30-130 while the app plays sound; close to 0 when it is silent. |
| Audio data received | All the sound data your browser has received since the stream started. | - |
| Line | What it means | Good values |
|---|---|---|
| Response delay | The time for a signal to go from your browser to the machine running the app and back - what makes controls feel instant or late. (Engineers call this the round-trip time, RTT.) | Under 100 ms feels instant; 100-200 ms is noticeable; above 200 ms controls feel delayed. |
| Duration | How long this stream has been running. | - |
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