Eagle 3D Streaming's appstream streams almost any Windows application to a browser - a desktop tool, a configurator, a game, a viewer built with any engine - with no plugin and no change to the app. The application runs on an Eagle 3D Streaming GPU machine and the viewer uses it in a web page. appstream is in beta and free while in beta.
.exe and everything it needs, as a
.zip file.
.exe that starts your app.
An Unreal build without the Pixel Streaming plugin can be streamed this way too, exactly as it is. If the test launch fails, write to support@eagle3dstreaming.com with the build name.
Unreal, Unity and Omniverse have their own streaming technology, but it only works when the app was built with its streaming plugin inside. Being made with Unreal is not enough: an Unreal build packaged without the Pixel Streaming plugin cannot use Pixel Streaming. AppStream needs no plugin at all - it streams the app's window as it is.
| Your build | Choose this Platform |
|---|---|
| Unreal, with the Pixel Streaming plugin | Pixel Streaming (recommended - best quality and control) |
| Unreal, without the plugin (for example a build made for another streaming service) | AppStream - or enable the plugin, package again and choose Pixel Streaming |
| Unity with Unity Render Streaming / an Omniverse Kit app with its streaming extension | Unity 3D / Omniverse |
| Unity or Omniverse without it | AppStream |
| Any other Windows application | AppStream |
| With the engine's streaming plugin | AppStream | |
|---|---|---|
| Change to the app | the plugin must be in the build | none |
| Messages between your web page and the app | yes, through the plugin | no - the app sees mouse and keyboard only |
| Viewer input | mouse, keyboard, touch | mouse and keyboard |
Yes, with appstream. The application runs unchanged on an Eagle 3D Streaming GPU machine and its window is streamed to the browser, with mouse and keyboard sent back.
Yes. appstream does not care how the window is drawn. GPU-heavy applications benefit most, because the machine has a dedicated NVIDIA GPU.
The stream plays on a phone. Touch input for appstream is still being completed during the beta; mouse and keyboard are what is supported today.
Nothing during the beta.
Other kinds of app: Stream any app in the browser.
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